Wednesday, January 7, 2009

DotA Allstars 6.58 Beta 33

DotA Allstars 6.58 beta leaked! (Beta 33)

Thanks to Rizal who give me the Dota 6.58 Beta download link and various people trying and providing the changelogs.

Download :
- http://warcraft.gamewebz.com/dota-allstars-658-beta-33-download.htm

Changelogs:


Blademail

Required Chainmail, Broadsword dan Robe the Magi
5 armor, 22 damage, 10 intelligent, Damage Return (active)

Cranium Basher: Required Javelin, Gauntlets of Stength dan Cranium Basher recipe
30 damage, 3 strength, Bash

Divine Rapier
+200 Damage
Required Sacred Relic dan Demon Edge
No longer need claymore to build
Still drops on death

Monkey King bar got +5 damage

Dirge the Undying remake
1st skill: Decay
Minus 4 str for 30 sec
Mana cost : 70
Damage 30/60/90/120 500 AoE
Cooldown : 11/9/7/5 sec

2nd skill: Parasite
hooklike
skill, fires a bug towards point, infests first enemy it touches, does
dmg over time, and when the unit with the parasite dies, it jumps to
another unit in range.


3rd skill: Tombstone
summons
a tombstone that spawns zombies, max of 6 at lvl 4, the zombies seem to
just keep comming till the time is up or the tombstone dies, but max of
6.


Ultimate: Flesh Golem
turns
Dirge into a Flesh Golem, with a passive AoE plague.... dont know if it
has the same effect as before, but any unit that dies under the effect
of plague heal dirge like his old zombies did


Storm Spirit remake
Electric Vortex
-looks like it drags the character it is cast on to the casting point, which is a pretty short range from SS

Static Remant
-leaves a copy of him sitting in a spot, only one at a time. when a character approaches, it attacks them

Overload
-After
any spell SS casts, he gets the same overload as last game (it looks
like at least). No longer based on how many attacks you do.


Ball Lightning
-can
warp anywhere in the map, essentially a blink whose mana is dependent
upon how much you want to spend. Much quicker cast time than his last
ulti. Does damage depend on how far you blink.


Rikimaru +2.2 agility, down from 2.9
Bloodseeker's Rupture cooldown reduced: 100 sec --> 70 sec
Silencer Curse of the Silent is now AoE
Drow's Markmanship Agility Increased(12/24/36->15/30/45)
Demon Edge cost change (2600->2400)
Buriza recipe cost change (1000->1200)
Necrolyte now has HeartStopper Aura, instead of Diffusion Aura.
BloodSeeker base Str buffed (18->23)
Doom cooldown buffed(180/150/120 -> 160/130/100)
Kunkka's GhostShip MS Bonus nerfed. (30% MS -> 15% MS)
Techies renamed to Squee spleen and spoon
Lion had his tint removed
Lion's Projectile changed to a Ram's head

Wednesday, December 17, 2008

DotA Allstars 6.57b AIPlus by BMP (15 December 08)

This isn't an official release.

But it fixes many bugs and very fun to try it (especially formless)

Link : http://www.mediafire.com/?hoihzgri2rg

Changelog (12/15/2008)
==================
-Restored resource preloading on Invoker
-Lowered manacost on Direct Vengeance (Avatar of Vengeance)
-Fixed the position of Leragas the Vile on the Scourge side
-Rewrote Fly (Bat Rider) to address a few bugs

*Formless fixes
-Added a small cast point value for Formless to fix a timing issue between spell cast and effect trigger events
-Fixed a bug with copying Meld
-Fixed some issues with behaviour when copying Feral Heart and Spin Web with Formless
-Fixed some bugs with activating Reset while Freezing Field or abilities based on immolation are active
-Illuminate on Formless is now channeling (instead of the Spirit Form version)
-Aftershock
or Static Field on Formless no longer trigger on "fluff" spells (only a
spell that would remove Curse of the Silent will trigger it)

-Formless
can now copy Impetus, Glaives of Wisdom, Last Word, Phantom Edge, Spell
Shield, Flesh Heap, Overload, Burning Spear, Berserker's Blood,
Refraction, Soul Assumption, Gravekeeper's Cloak, Blur, Split Shot
(Medusa), Crippling Fear, Hunter in the Night, Devour, Backtrack, Storm
Seeker, Feast, Time Lapse, Frostmourne, Borrowed Time, Dispersion
(Spectre), Arcane Orb, Essence Aura, Heartstopper Aura, Kraken Shell,
Stygwyr's Thirst

-Implemented a system that prevents Formless from copying two skills with the same base order
-Added new command -override that removes the aforementioned base order check

*Unofficial fixes
-Fixed Last Word to trigger on end of spell cast (instead of end of spell cast animation)
-Cleaned up the way Refraction buff icons appear to provide better feedback on when the buffs are actually active
-Fixed the tooltip for Storm Seeker

Sunday, November 23, 2008

DotA Allstars 6.57b AIPlus by BMP (Revision 2)

Now Revision 2!!!

Download it now!

Link 1 (Mediafire) : http://www.mediafire.com/?zjgngc1fj3n
Link 2 (Megaupload) : http://www.megaupload.com/?d=PYZ92ZKT
Link 3 (Rapidshare) : http://rapidshare.com/files/168135767/DotA_Allstars_6.57b_AIplus_1.52_Revision_02.zip

Changelog :

Revision 1
    -First update to 6.57b
    -Fixed a bug with long gametype commands
    -Fixed display text for -csXX
    -Fixed a bug with Roshan's armour aura after 50 minutes
    -Fixed a bug with selling Aghanim's Scepter
    -Fixed a bug with -pe on the Scourge side
    -Rewrote Focus Fire to prevent crashes with AI
    -Rewrote the way AI purchases and sells Bottles to address a problem with dropping items
    -AI Crystal Maiden now learns Brilliance Aura after Frost Nova and Frostbite (instead of at levels 22-25)
    -AI Keeper of the Light now properly learns attribute bonuses
    -Run Down (Rider) now gives vision of the targeted unit
    -Improved the targeting and behaviour of Betrayal (Old Invoker)
    -Fixed seeing a dummy ability when swapping with AI Sand King

    *Unofficial fixes
    -Fixed some typos (Eye of Skadi Ranged, Windrunner, Captain CoCo's Rum, Recall, Courier Shield, Burst)

Revision 2

-Fixed scoreboard bugs with No Mode
-Fixed a bug with picking after the initial pick (-repick, -dm)
-Fixed some map display strings
-Rewrote Star Storm (Old Silencer) to improve ability behaviour
-Star Storm and Rain of Chaos (Old Silencer) are no longer channelling
-Silencer (Old Silencer) is no longer an orb effect
-Improved Old Morphling and Old Silencer move speed to be the same as their modern counterparts
-Changed visual effect on Tornado Barrier (God of Wind)
-Changed God of Wind's unit icon
-Slightly improved Displace (God of Wind)
-Added Bat Rider (6.00) to Fun Tavern (Extinct)
-Updated Old Morphling's spell database to allow stealing abilities from Kunkka, Windrunner and Bat Rider
-Added new -fun command: -tryhero

Friday, November 21, 2008

MiniDotA - The Mini Version of DotA

Have you heard about the MiniDotA?

Like it's name, it's just a mini version of DotA with one single line, higher experience and gold, and consist of only 15 original DotA heroes + 7 custom heroes

It will give you 2 random tavern (just as -rd in dota)

But, you can't give any game mode...

The item and tower are similar, but still old dota version (don't know exactly... but there isn't 5th shop for sure...)

Try it!

Image :

 


Download link :
- Mirror 1 : http://www.blackstorm.co.za/minidota/minidota_v102b_closed.w3x
- Mirror 2 : http://dip.sun.ac.za/~henri/minidota/minidota_v102b_closed.w3x


Official Website : http://www.minidota.com/

Friday, November 14, 2008

DotA Allstars 6.57b Official Map

DotA Allstars 6.57b Official Map Now Released!

Quite fast after 6.57...

Download it at www.getdota.com!

Changelog :

* Changed how -sd hero selection works. The three heroes are now added as icons to select from your circle of power
* Lots of fixes and improvements to the translation capacity of the map
* Fixed a few Warcraft 1.20e specific bugs for Chinese community
* Some performance improvements (more coming in the near future)
* Your Circle of Power now has 6 inventory slots. The items it has are now abilities instead. You cannot pickup items that you don't own with Circle of Power
* Items drop on top of your Circle of Power if a unit is not there instead of making a big pile in the center
 
* Improved Shallow Grave cooldown
* Increased the bounty on Power Cogs a little bit
* Decreased Clockwerk's Intelligence gain slightly
* Increased Hookshot manacost from 125 to 150
* Scaled the cooldown on Eclipse from 140 seconds for all levels to 160/150/140 seconds
* Eclipse no longer continues after death, Beam interval is increased from 0.5 to 0.6 seconds
* Improved Windrunner cooldown
* Lowered Admiral Proudmoore's base Intelligence and intelligence gain
* Decreased X Marks The Spot duration
* Added manacost to manual return ability of X Marks The Spot
* Increased Ghost Ship's manacost
* Lowered Omniknight's base movement speed by 5
* Increased Rhasta's base strength
* Improved AOE on Fervor
* Improved Dark Seer's cast animation point
* Increased length of Wall of Replica slightly
* Lowered bonus damage per second on early levels of Geostrike
* Tweaks to Shackleshot angle and area check mechanism
* Slightly improved Shackleshot duration and cd
* Improved Mass Serpent Wards' cooldown
* Reduced Haunt Illusions' damage from 50% to 40%
* Haunt now has a 1 second delay during which they fade in before the images start attacking the targets
* Improved Thunder Clap AOE
* Improve Primal Split's manacost and cooldown scaling per level
* Improved Life Break
* Improved Slardar's Cast Point
* Increased Command Aura's AOE
* Reworked Voodoo Restoration stats
* Minor improvements to Glyph of Fortification
* Courier now costs 200 gold
* Improved Eidolons damage type progression
* Lowered Lycan's Wolves Hitpoints
* Lowered base armor on Lycan and his wolves by 2
* Increased Empowering Haste's AOE
* Improved Aphotic Shield's life from 100/125/150/175 to 110/140/170/200
* Increased Kelen's Dagger cooldown from 15 to 18
 
* Circle of Power is now selected for each player at the start of the game
* Added disablehelp for X Marks the Spot
* Fixed some issues with the tree layout near the center scourge neutral camp
* Slight adjustment of top scourge tower position
* Your Circle of Power is more visible than your allies'
* Undid the previous minimap change due to concerns from different leagues
* Tweaked the bash values on Roshan
* Moved Glyph of Fortification from an item to an ability on your Circle of Power to prevent some abuses possible by the enemy
* Added Disablehelp for Keeper of the Light's Recall
* Added new hero sounds to -quote (Ogre Magi, Techies, Blademaster, Panda) and it now also tells you which number it played if you randomed with it
* Changed Windrunner's soundset
 
* Adjusted neutral pullability area for the Scourge ancients a bit
* Fixed camera movement issues when multiple Meepos respawn with Aegis of Immortal
* Fixed scoreboard consumables count
* Fixed static field doing a small amount more than what the tooltip says
* Fixed BKB being droppable after use when it's duration is decreasing
* Fixed the text display in -sc
* Fixed a bug with Phase Boots and Puck's Phase
* Fixed Phase Boots triggering Last Word
* Fixed some issues with the creep pathing on the bottom Sentinel wave
* Fixed a bug in Death Match that allows you to rebuy the same hero again
* Fixed Observer Board not showing up from a reloaded game in -cm
* Fixed hero respawn issues in regular dm (not dmap or dmar)
* Fixed Dust of Appearance tooltip not showing cooldown
* Fixed an old issue with dropping items away from you while under Berserker's Call pull
* Prevented Flying Courier from using dust of appearance
* Fixed an issue with Dawn Tavern being disabled when repicking in normal mode
* Fixed the RD spot not being marked as unexplored for scourge players after the draft phase
* Fixed a rare bug with Psionic Trap count limit not being enforced
* Fixed a test game only bug that caused the tower deaths to not register properly in single player
* Fixed a bug with Aegis of Immortal not setting proper mana on Meepo clones
* Fixed some performance related bugs with Admiral Proudmoore
* Fixed a bug with Power Treads and Essence Aura
* Fixed some minor bugs with the manabase on Primal Split's level 1 and 2 Earth
* Fixed Sange sell cost
* Fixed some minor issues with Phase Boots
* Fixed Kelen's Dagger being undroppable for the same old cooldown values
* Fixed Windrunner not appearing in -sd or -ai
* Fixed a Drop Items bug with courier and Aegis of Immortal
* Fixed a bug in some game modes where Kelen's Dagger had a small chance to not register properly and get disabled on incoming damage
* Fixed some rare bugs with the combination of Dispersion and Starfall
* Fixed some group selection inconsistencies with Primal Split units
* Fixed Windrunner to not cancel your movement command
* Fixed Phase Boots from canceling Curse of the Silent
* Fixed a bug with X Marks The Spot and Primal Split
* Fixed some issues with super creeps (in -sc) getting stuck
* Fixed Shackleshot and Nature's Guise to work on Sprout trees
* Fixed a recent bug with the -courier command
* Fixed Torrent buff icon
* Added -cm to -gameinfo
* Fixed being able to buy from secret shop from the area above Roshan
* Fixed some group selection priority issues with Circle of Power and the shops
 

6.57b:
=======
* Fixed a few critical bugs that could cause some abilities to malfunction

Download it at www.getdota.com!

Wednesday, November 12, 2008

DotA Allstars 6.57 Official Map

DotA Allstars 6.57 Official Map Now Released!

Quite fast after 6.56... because of the bug...

Download it at www.getdota.com!

Changelog :

* Changed how -sd hero selection works. The three heroes are now added as icons to select from your circle of power
* Lots of fixes and improvements to the translation capacity of the map
* Fixed a few Warcraft 1.20e specific bugs for Chinese community
* Some performance improvements (more coming in the near future)
* Your Circle of Power now has 6 inventory slots. The items it has are now abilities instead. You cannot pickup items that you don't own with Circle of Power
* Items drop on top of your Circle of Power if a unit is not there instead of making a big pile in the center
 
* Improved Shallow Grave cooldown
* Increased the bounty on Power Cogs a little bit
* Decreased Clockwerk's Intelligence gain slightly
* Increased Hookshot manacost from 125 to 150
* Scaled the cooldown on Eclipse from 140 seconds for all levels to 160/150/140 seconds
* Eclipse no longer continues after death, Beam interval is increased from 0.5 to 0.6 seconds
* Improved Windrunner cooldown
* Lowered Admiral Proudmoore's base Intelligence and intelligence gain
* Decreased X Marks The Spot duration
* Added manacost to manual return ability of X Marks The Spot
* Increased Ghost Ship's manacost
* Lowered Omniknight's base movement speed by 5
* Increased Rhasta's base strength
* Improved AOE on Fervor
* Improved Dark Seer's cast animation point
* Increased length of Wall of Replica slightly
* Lowered bonus damage per second on early levels of Geostrike
* Tweaks to Shackleshot angle and area check mechanism
* Slightly improved Shackleshot duration and cd
* Improved Mass Serpent Wards' cooldown
* Reduced Haunt Illusions' damage from 50% to 40%
* Haunt now has a 1 second delay during which they fade in before the images start attacking the targets
* Improved Thunder Clap AOE
* Improve Primal Split's manacost and cooldown scaling per level
* Improved Life Break
* Improved Slardar's Cast Point
* Increased Command Aura's AOE
* Reworked Voodoo Restoration stats
* Minor improvements to Glyph of Fortification
* Courier now costs 200 gold
* Improved Eidolons damage type progression
* Lowered Lycan's Wolves Hitpoints
* Lowered base armor on Lycan and his wolves by 2
* Increased Empowering Haste's AOE
* Improved Aphotic Shield's life from 100/125/150/175 to 110/140/170/200
* Increased Kelen's Dagger cooldown from 15 to 18
 
* Circle of Power is now selected for each player at the start of the game
* Added disablehelp for X Marks the Spot
* Fixed some issues with the tree layout near the center scourge neutral camp
* Slight adjustment of top scourge tower position
* Your Circle of Power is more visible than your allies'
* Undid the previous minimap change due to concerns from different leagues
* Tweaked the bash values on Roshan
* Moved Glyph of Fortification from an item to an ability on your Circle of Power to prevent some abuses possible by the enemy
* Added Disablehelp for Keeper of the Light's Recall
* Added new hero sounds to -quote (Ogre Magi, Techies, Blademaster, Panda) and it now also tells you which number it played if u randomed with it
* Changed Windrunner's soundset
 
* Adjusted neutral pullability area for the Scourge ancients a bit
* Fixed camera movement issues when multiple Meepos respawn with Aegis of Immortal
* Fixed scoreboard consumables count
* Fixed static field doing a small amount more than what the tooltip says
* Fixed BKB being droppable after use when it's duration is decreasing
* Fixed the text display in -sc
* Fixed a bug with Phase Boots and Puck's Phase
* Fixed Phase Boots triggering Last Word
* Fixed some issues with the creep pathing on the bottom Sentinel wave
* Fixed a bug in Death Match that allows you to rebuy the same hero again
* Fixed Observer Board not showing up from a reloaded game in -cm
* Fixed hero respawn issues in regular dm (not dmap or dmar)
* Fixed Dust of Appearance tooltip not showing cooldown
* Fixed an old issue with dropping items away from you while under Berserker's Call pull
* Prevented Flying Courier from using dust of appearance
* Fixed an issue with Dawn Tavern being disabled when repicking in normal mode
* Fixed the RD spot not being marked as unexplored for scourge players after the draft phase
* Fixed a rare bug with Psionic Trap count limit not being enforced
* Fixed a test game only bug that caused the tower deaths to not register properly in single player
* Fixed a bug with Aegis of Immortal not setting proper mana on Meepo clones
* Fixed some performance related bugs with Admiral Proudmoore
* Fixed a bug with Power Treads and Essence Aura
* Fixed some minor bugs with the manabase on Primal Split's level 1 and 2 Earth
* Fixed Sange sell cost
* Fixed some minor issues with Phase Boots
* Fixed Kelen's Dagger being undroppable for the same old cooldown values
* Fixed Windrunner not appearing in -sd or -ai
* Fixed a Drop Items bug with courier and Aegis of Immortal
* Fixed a bug in some game modes where Kelen's Dagger had a small chance to not register properly and get disabled on incoming damage
* Fixed some rare bugs with the combination of Dispersion and Starfall
* Fixed some group selection inconsistencies with Primal Split units
* Fixed Windrunner to not cancel your movement command
* Fixed Phase Boots from canceling Curse of the Silent
* Fixed a bug with X Marks The Spot and Primal Split
* Fixed some issues with super creeps (in -sc) getting stuck
* Fixed Shackleshot and Nature's Guise to work on Sprout trees
* Fixed a recent bug with the -courier command
* Fixed Torrent buff icon
* Added -cm to -gameinfo
* Fixed being able to buy from secret shop from the area above Roshan
* Fixed some group selection priority issues with Circle of Power and the shops

Download it at www.getdota.com!

Tuesday, November 4, 2008

DotA Allstars 6.56 AIplus Rev 2 by BMP

Finally the 6.56 AI map is out... Good work BMP!!!
Now revision 2....

This is the link...

Via Mediafire : http://www.mediafire.com/?4m0m4jjbety
Via Megaupload : http://www.megaupload.com/?d=IEFJQU3F
Via Rapidshare : http://rapidshare.com/files/161462878/DotA_Allstars_6.56_AIplus_1.52_Revision_02.zip


Messages :

DotA Allstars 6.56 AI+ 1.52 Revision 01
---------------------------------------
This is a port of RGB's AI+ v1.52 (originally written for DotA Allstars 6.48b).

Itbehaves the same as the original AI, and has only been updated toaccount for balance changes, new item recipes, and most new features.As such, some new content does not work fully with the AI yet.

THEREIS NO AI FOR LIFESTEALER, INVOKER, CLOCKWERK GOBLIN, ADMIRAL PROUDMOOREOR WINDRUNNER. THEY WILL GET ITEMS BUT WILL NEITHER USE NOR LEARN THEIRSKILLS.

Known bugs with AI:
-AI don't properly react to -nb, -nm and -nt modes
-Someexploits that should have been fixed are still in the game...just don'tuse them. If you really want to cheat against AI, just use -test

Some commands have yet to be implemented properly:
-ah
-afk
-kickafk
-rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)
-cm

Additionally,I have added two Fun Taverns in the lower right corner. Currentlyincludes fifteen legacy heroes (possibly more in the future): OldInvoker (6.12b), Old Lifestealer (6.48b), Old Silencer (6.12b), Gambler(6.06), Old Morphling (5.84b), Old Stealth Assassin (5.84b), Old Pudge(5.51), Old Chen (5.64), Old Medusa (5.84b), Void Demon (3.0d), Rider(5.72), God of Wind (6.01), Flame Lord (5.51), Avatar of Vengeance(6.32b), and Astral Trekker (3.0d).

To access the fun taverns,type -fun within the first 15 seconds of the game. Note that Fun Tavernheroes do not have AI scripts and will not buy items or use/learnskills.

Changelog:


Rev. 02
=======
-Fixed a bug with AI changing Power Treads repeatedly
-Fixed a bug with Haunt (Avatar of Vengeance)
-Fixed a bug with picking heroes after initial choosing period (-repick, -dm)
-Fixed a bug with -sp
-Added temporary item builds for Kunkka and Windrunner
-Moved Draft Taverns in -rd to be accessible by players

Rev. 01
=======
-First update to 6.56
-AI Keeper of the Light properly learns and uses reworked abilities (but not new Spirit Form abilities)
-AI Enchantress properly learns and uses reworked abilities
-Updated item costs for AI purchasing routine
-Modified -pe routine to account for new Circle of Power locations
-Death Match and Mirror Match now work properly
-Fixed Purge (Old Medusa/Old Chen) to properly remove God's Strength and Insatiable Hunger
-Rewrote Tidebringer to prevent crashes with AI

*Unofficial fixes
-Added a fix for Meepo respawning with Aegis
-Added Windrunner to Intel hero array (addresses a bug with -sd, -ai, -as, -aa, and Inner Vitality)
-Cleaned up the way the bufftip levels for Blur
-Fixed Torrent debuff icon
-Fixed some typos (Eye of Skadi Ranged, Recall, Burst, Courier Shield, Captain CoCo's Rum)

6.56 Port of AI+ and -fun content by BuffMePlz.

Special thanks:
---------------
Tenshinhan DN
Overflow_GR
Duvon
Strikur--
Counter_Helix_axe
Catalyst
chaser02
Green_Sliche
cp6uja

Tuesday, October 21, 2008

dW3g Parser

This is a DotA (You can see other also but works best with DotA) replay parser written in Delphi.


Main features:

- Parsing of leaving/disconnecting times.
- Parsing of AFK times.
- Parsing of Chatlog.
- Parsing of heroes and skills picked.
- Parsing of Items bought.
- Minimap ping parsing.
- Map command related trigger parsing.
- Host, Saver names
- Winner Side
- Destroy of tower, World Tree, and Frozen Throne
- Kill, Death, Assist, etc if the game ended
- Other actions


It's a very useful program to check your replay.


Screenshot :

 


Download link : http://downloads.sourceforge.net/dw3gparser/dW3gParser_setup_0.15_999_10_050807.exe?modtime=1186265462&big_mirror=0&filesize=712291

Friday, October 17, 2008

DotA Allstars 6.56 Official Map

DotA Allstars 6.56 Official Map Now Released!
I forgot my password and I can't log in for several weeks (omg...)
But, now I remember again and I'm going to write again...

Changelog :

* Improved various different areas of the terrain
* Fixed a very old exploit that was recently discovered with Roshan
* Fixed a rare bug that could cause revives to malfunction
* Some performance improvements
* Tweaked Sentinel and Scourge tower bounty sharing mechanism slightly

* Improved Magic Stick a little
* Slightly reduced gold cost on Dust of Appearance
* Decreased Assassinate cooldown from 30/20/10 to 20/15/10 seconds
* Slightly Improved Death Prophet's base movement speed
* Improved Lucifer's cast animation point
* Lowered Admiral Proudmoore's starting Strength
* Slightly reduced slow duration and increased manacost on Torrent
* Tweaked the scaling of Tidebringer's AOE
* Nerfed Untouchable a bit

* RD selection area now becomes unexplored after the pick phase is over
* Terrain and Minimap elements are now visible at the start by default
* Fixed using courier's Drop Item ability to drop Runed Bottle and items in cooldown
* Moved the Tavern locations
* Circles of Power are now usable only when you buy a hero
* Added some new juke spots
* Fixed a few other exploits and bugs
* Fixed a bug with some icons on lower resolutions
* Fixed a small issue with Magic Stick visual effect
* Fixed Lina's model (246662)
* X Marks The Spot no longer recalls the target if he becomes magic immune
* Fixed an issue with Leoric's crown
* Added some new doodads
* Fixed some AI issues with Phase Boots
* Fixed some issues with Tidebringer not going into cooldown against Siege units
* Fixed various parts of the terrain where you could get stuck using the new TP scroll

Download it at www.getdota.com!

Sunday, October 5, 2008

Hero Guide : Mercurial, the Spectre

I. Overview

Hero Story : A darkness who was ancient even in the early days of the world's existence, Mercurial is the embodiment of rage and vengeance in the souls of those long dead. Haunting her enemies with relentless fervor, she is able to throw a dagger-like projectile that allows her to chase her prey beyond physical boundaries, and the fear and the desolation struck in the hearts of those who have the misfortune of encountering her alone is a pain impossible to withstand. Spectre's thirst for destruction is insatiable, and the upcoming struggle seems to be just what she was waiting for.

Attributes :
Str = 19 + 2.0
Agi = 23 + 2.2
Int = 16 + 1.9

Attack Range = 100 (melee)
Movement Speed = 295


II. Skills Overview

Spectral Dagger

The Spectre launches a deadly dagger that trails a Shadow Path. Deals damage to the targets in its path. Units hit by the dagger will also trail a Shadow Path. The Spectre becomes phased (gains zero collision) while on the path.


Level 1 - Spectre gains 5% ms, enemies lose 5%. Deals 50 dmg.
Level 2 - Spectre gains 9% ms, enemies lose 9%. Deals 100 dmg.
Level 3 - Spectre gains 14% ms, enemies lose 14%. Deals 150 dmg.
Level 4 - Spectre gains 18% ms, enemies lose 18%. Deals 200 dmg.

Cooldown: 25 seconds.


Level 1: 130 mana, 25 sec cooldown.
Level 2: 140 mana, 25 sec cooldown.
Level 3: 150 mana, 25 sec cooldown.
Level 4: 160 mana, 25 sec cooldown.

Comments : Great skill for escaping and chasing. Zero collision will enable you to move through creeps, heroes, trees, and even hills. If you targets a unit it will follow the unit and stop at that unit, but if you target area or land it will go straight and stop after a long range. The trail will create for every hero that hit the dagger. Target hero to chase and target land to kill creeps and harass multiple heroes

Desolate

Deals bonus damage that cuts through armor when attacking a hero that has no nearby allied units. Works on Illusions.

Level 1 - 15 Bonus Damage.
Level 2 - 25 Bonus Damage.
Level 3 - 35 Bonus Damage.
Level 4 - 45 Bonus Damage.

Passive


Comments : Powerful attacking skill. Very useful in one on one situation. It's still effect when creeps are away about 300 range, so use it wisely. Cut down armors are very hurt


Dispersion

Causes any damage taken by Mercurial to be reflected onto all enemies in a 1000 AoE.



Level 1 - 5% of damage.
Level 2 - 10% of damage.
Level 3 - 15% of damage.
Level 4 - 20% of damage.

Passive


Comment : Gives 20% of damage taken to enemy 1000 AOE is hurt enough. But it's for additional damage only (it doesn't reduce any damage got)

Haunt (Ultimate)

Creates a haunting image beside each enemy hero. These images are uncontrollable, take 200% damage, deal 50% damage and each of them will attack only its pair. Cooldown goes down with level.

Level 1 - Lasts 4 seconds.
Level 2 - Lasts 5 seconds.
Level 3 - Lasts 6 seconds.

Cooldown: 150/120/90 seconds.


Level 1: 150 mana, 150 sec cooldown.
Level 2: 150 mana, 120 sec cooldown.
Level 3: 150 mana, 90 sec cooldown.

Comments : Rather weak ultimate. But very powerful after the items are built. Haunting also haves desolate and dispersion, some item effects still goes on (like radi, SnY, boots, etc.). Reality to replace the haunting with real Spectre. Use it for killing (similar to zeus), surprise ganking (ganking from fountain? That's a surprise), confusing (at war...), escaping (it's hard although...)


III. Build

Skills Build

Level 1 : Desolate
Level 2 : Spectral Dagger
Level 3 : Desolate
Level 4 ~ 5: Spectral Dagger
Level 6 : Haunt
Level 7 : Spectral Dagger (Maxed)
Level 8 ~ 9 : Desolate (Maxed)
Level 10 : Dispersion
Level 11 : Haunt
Level 12 ~ 14 : Dispersion (Maxed)
Level 15 : Attribute Bonus
Level 16 : Haunt
Level 17 ~ 25 : Attribute Bonus (Maxed)

Items Build

Core Items :

Power Treads






Explanation : It's far more better to Spectre to have PT than BoT. Faster aspd will makes your desolate come often, also increase your haunting's power. Get this ASAP

Radiance






Explanation : Do I have to explain this? For information, hauntings WILL also get RADIANCE effect. Also it will helps you to kill creep for desolate. Also it can combine with dispersion for great damage.

Sange Yasha






Explanation : Great item for Spectre although not as good as radiance. This will gives you 15% aspd (more with +16 agi) and ms that is both needed for Spectre. Maim also help's Spectre in chasing and makes illusion more powerful.

Butterfly






Explanation : It isn't that recommendable. But it's useful enough. Buy it after radi and SnY will give great impact. The aspd it gives is great enough for Spectre


Alternative Items :

Diffusal Blade






Explanation : Increase the Spectre's chasing skills by purge also gives mana burn ability to Spectre and hauntings. But SnY is better.

Manta Style






Explanation : Don't Underestimate it's power. Use this is an option if you face against hero that likes to jumps in such as Mortred, SA, Mirana, etc. When they jumped in, create illusions => dagger => attack. All illusions WILL HAVE DESOLATE and DISPERSION. So, illusion will deals 2x33% of Spectre's damge + 2x55 desolate damage that cut armor. Means you'll deal 167% damage and 165 damage that cut armor. It's very hurt. Also with haunt, you'll deal 217% damage and 220 desolate damage. IT'S MORE THAN DIVINE!!! But, in normal game, it's hard to get desolate damage in all illusion, because enemy won't be alone that often...

Battle Fury






Explanation : Use this to makes your desolate more often. This will kill the nearby creeps easier and makes your desolate works in a quick time. Also the damage it gives and it's hp and mana regen isn't waste for spectre. But, radiance is still better.

IV. Strategies

Early Games :

Desolate is powerful at early level. Lure one on one situation and hit it. Don't directly attack the enemy because it will makes creep hit you and disable your desolate. Get near of him/her and then hit. One or two attack of desolate will hurt them. In most of case you'll win. From lv 4 to 7, Spectral Dagger are maxed to chasing. After you get haunt keep your eyes at your enemy's hp in other lane and use haunt => reality => dagger properly, you should get 2 to 5 kills depends on your enemy. In level 9, try to get kill as much as possible.

Middle Games :

Now, it's time to collect some money. Don't go for jungling, you better farming in lane with 1 portal (in emergency, dagger to forest => run into forest => portal will save your life). Also get some kills too, nevertheless, he's a killer. Buy sacred relic if possible. If not, try to make SnY or diffusal blade.

Late Games :

You should have Radiance or SnY by now. Try to have both of them. You'll get a great killer for your team. Now, you could buy some luxury item and your team will win the game.


V. Allies and Enemies

Good Allies : Heroes that can clear out creep fast (Ezalor, Sniper, Treant) or makes/lures enemy alone (VS, Pudge, Earthshaker).

Bad Enemies : Heroes that creates illusion (TB, Siren, Nessaj, Meepo) or units (Lycan, Syllabear, Furion). Also heroes that can inflict long stun or perma-bash (Jahrakal, Magina, FV)