<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-977347233927145932</id><updated>2012-02-16T10:37:31.015-08:00</updated><category term='AI Map'/><category term='Hero Guides'/><category term='Official Map'/><category term='Programs'/><category term='Beta Map'/><category term='Other Map'/><title type='text'>My DotA</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://my-dota.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/977347233927145932/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://my-dota.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>NoThlnG</name><uri>http://www.blogger.com/profile/12198064109930703016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>13</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-977347233927145932.post-8248783855940292866</id><published>2009-01-07T18:20:00.001-08:00</published><updated>2009-01-07T18:20:41.049-08:00</updated><title type='text'>DotA Allstars 6.58 Beta 33</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;DotA Allstars 6.58 beta leaked! (Beta 33)&lt;br/&gt;&lt;br/&gt;Thanks to Rizal who give me the Dota 6.58 Beta download link and various people trying and providing the changelogs.&lt;br/&gt;&lt;br/&gt;Download : &lt;br/&gt;- &lt;a href='http://warcraft.gamewebz.com/dota-allstars-658-beta-33-download.htm' target='_blank'&gt;http://warcraft.gamewebz.com/dota-allstars-658-beta-33-download.htm&lt;/a&gt;&lt;br/&gt;&lt;blockquote&gt;&lt;span style='font-weight: bold;'&gt;&lt;br/&gt;&lt;i&gt;Changelogs:&lt;/i&gt;&lt;/span&gt;&lt;br/&gt;&lt;span style='font-weight: bold;'&gt;&lt;br/&gt;Blademail&lt;/span&gt;&lt;br/&gt;Required Chainmail, Broadsword dan Robe the Magi&lt;br/&gt;5 armor, 22 damage, 10 intelligent, Damage Return (active)&lt;br/&gt;&lt;span class='fullpost'/&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;&lt;span style='font-weight: bold;'&gt;Cranium Basher&lt;/span&gt;: Required Javelin, Gauntlets of Stength dan Cranium Basher recipe&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;30 damage, 3 strength, Bash&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'/&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;&lt;span style='font-weight: bold;'&gt;Divine Rapier&lt;/span&gt;&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;+200 Damage&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;Required Sacred Relic dan Demon Edge&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;No longer need claymore to build&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;Still drops on death&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'/&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;Monkey King bar got +5 damage&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'/&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;&lt;span style='font-weight: bold;'&gt;Dirge the Undying remake&lt;/span&gt;&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;&lt;span style='font-weight: bold;'&gt;1st skill: Decay&lt;/span&gt;&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;Minus 4 str for 30 sec&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;Mana cost : 70&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;Damage 30/60/90/120 500 AoE&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;Cooldown : 11/9/7/5 sec&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'/&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;&lt;span style='font-weight: bold;'&gt;2nd skill: Parasite&lt;/span&gt;&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;hooklike&lt;br /&gt;skill, fires a bug towards point, infests first enemy it touches, does&lt;br /&gt;dmg over time, and when the unit with the parasite dies, it jumps to&lt;br /&gt;another unit in range.&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'/&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;&lt;span style='font-weight: bold;'&gt;3rd skill: Tombstone&lt;/span&gt;&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;summons&lt;br /&gt;a tombstone that spawns zombies, max of 6 at lvl 4, the zombies seem to&lt;br /&gt;just keep comming till the time is up or the tombstone dies, but max of&lt;br /&gt;6.&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'/&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;&lt;span style='font-weight: bold;'&gt;Ultimate: Flesh Golem&lt;/span&gt;&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;turns&lt;br /&gt;Dirge into a Flesh Golem, with a passive AoE plague.... dont know if it&lt;br /&gt;has the same effect as before, but any unit that dies under the effect&lt;br /&gt;of plague heal dirge like his old zombies did&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'/&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;&lt;span style='font-weight: bold;'&gt;Storm Spirit remake&lt;/span&gt;&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;E&lt;span style='font-weight: bold;'&gt;lectric Vortex&lt;/span&gt;&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;-looks like it drags the character it is cast on to the casting point, which is a pretty short range from SS&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'/&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;&lt;span style='font-weight: bold;'&gt;Static Remant&lt;/span&gt;&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;-leaves a copy of him sitting in a spot, only one at a time. when a character approaches, it attacks them&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'/&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;&lt;span style='font-weight: bold;'&gt;Overload&lt;/span&gt;&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;-After&lt;br /&gt;any spell SS casts, he gets the same overload as last game (it looks&lt;br /&gt;like at least). No longer based on how many attacks you do.&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'/&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;&lt;span style='font-weight: bold;'&gt;Ball Lightning&lt;/span&gt;&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;-can&lt;br /&gt;warp anywhere in the map, essentially a blink whose mana is dependent&lt;br /&gt;upon how much you want to spend. Much quicker cast time than his last&lt;br /&gt;ulti. Does damage depend on how far you blink.&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'/&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;Rikimaru +2.2 agility, down from 2.9&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;Bloodseeker's Rupture cooldown reduced: 100 sec --&amp;gt; 70 sec&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;Silencer Curse of the Silent is now AoE&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;Drow's Markmanship Agility Increased(12/24/36-&amp;gt;15/30/45)&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;Demon Edge cost change (2600-&amp;gt;2400)&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;Buriza recipe cost change (1000-&amp;gt;1200)&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;Necrolyte now has HeartStopper Aura, instead of Diffusion Aura.&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;BloodSeeker base Str buffed (18-&amp;gt;23)&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;Doom cooldown buffed(180/150/120 -&amp;gt; 160/130/100)&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;Kunkka's GhostShip MS Bonus nerfed. (30% MS -&amp;gt; 15% MS)&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;Techies renamed to Squee spleen and spoon&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;Lion had his tint removed&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;Lion's Projectile changed to a Ram's head&lt;/span&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/977347233927145932-8248783855940292866?l=my-dota.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://my-dota.blogspot.com/feeds/8248783855940292866/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=977347233927145932&amp;postID=8248783855940292866' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/977347233927145932/posts/default/8248783855940292866'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/977347233927145932/posts/default/8248783855940292866'/><link rel='alternate' type='text/html' href='http://my-dota.blogspot.com/2009/01/dota-allstars-658-beta-33.html' title='DotA Allstars 6.58 Beta 33'/><author><name>NoThlnG</name><uri>http://www.blogger.com/profile/12198064109930703016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-977347233927145932.post-3293091355756671278</id><published>2008-12-17T17:10:00.001-08:00</published><updated>2008-12-17T17:10:59.268-08:00</updated><title type='text'>DotA Allstars 6.57b AIPlus by BMP (15 December 08)</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;This isn't an official release.&lt;br/&gt;&lt;br/&gt;But it fixes many bugs and very fun to try it (especially formless)&lt;br/&gt;&lt;br/&gt;Link : &lt;a href='http://www.mediafire.com/?hoihzgri2rg' target='_blank'&gt;http://www.mediafire.com/?hoihzgri2rg&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;blockquote&gt;&lt;span class='fullpost'&gt;Changelog (12/15/2008)&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;==================&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;-Restored resource preloading on Invoker&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;-Lowered manacost on Direct Vengeance (Avatar of Vengeance)&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;-Fixed the position of Leragas the Vile on the Scourge side&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;-Rewrote Fly (Bat Rider) to address a few bugs&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'/&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;*Formless fixes&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;-Added a small cast point value for Formless to fix a timing issue between spell cast and effect trigger events&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;-Fixed a bug with copying Meld&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;-Fixed some issues with behaviour when copying Feral Heart and Spin Web with Formless&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;-Fixed some bugs with activating Reset while Freezing Field or abilities based on immolation are active&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;-Illuminate on Formless is now channeling (instead of the Spirit Form version)&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;-Aftershock&lt;br /&gt;or Static Field on Formless no longer trigger on "fluff" spells (only a&lt;br /&gt;spell that would remove Curse of the Silent will trigger it)&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;-Formless&lt;br /&gt;can now copy Impetus, Glaives of Wisdom, Last Word, Phantom Edge, Spell&lt;br /&gt;Shield, Flesh Heap, Overload, Burning Spear, Berserker's Blood,&lt;br /&gt;Refraction, Soul Assumption, Gravekeeper's Cloak, Blur, Split Shot&lt;br /&gt;(Medusa), Crippling Fear, Hunter in the Night, Devour, Backtrack, Storm&lt;br /&gt;Seeker, Feast, Time Lapse, Frostmourne, Borrowed Time, Dispersion&lt;br /&gt;(Spectre), Arcane Orb, Essence Aura, Heartstopper Aura, Kraken Shell,&lt;br /&gt;Stygwyr's Thirst&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;-Implemented a system that prevents Formless from copying two skills with the same base order&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;-Added new command -override that removes the aforementioned base order check&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'/&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;*Unofficial fixes&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;-Fixed Last Word to trigger on end of spell cast (instead of end of spell cast animation)&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;-Cleaned up the way Refraction buff icons appear to provide better feedback on when the buffs are actually active&lt;/span&gt;&lt;br/&gt;&lt;span class='fullpost'&gt;-Fixed the tooltip for Storm Seeker&lt;/span&gt;&lt;br/&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/977347233927145932-3293091355756671278?l=my-dota.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://my-dota.blogspot.com/feeds/3293091355756671278/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=977347233927145932&amp;postID=3293091355756671278' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/977347233927145932/posts/default/3293091355756671278'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/977347233927145932/posts/default/3293091355756671278'/><link rel='alternate' type='text/html' href='http://my-dota.blogspot.com/2008/12/dota-allstars-657b-aiplus-by-bmp-15.html' title='DotA Allstars 6.57b AIPlus by BMP (15 December 08)'/><author><name>NoThlnG</name><uri>http://www.blogger.com/profile/12198064109930703016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-977347233927145932.post-4887741489429199164</id><published>2008-11-23T05:18:00.001-08:00</published><updated>2008-11-28T02:56:40.781-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AI Map'/><title type='text'>DotA Allstars 6.57b AIPlus by BMP (Revision 2)</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;Now Revision 2!!!&lt;br/&gt;&lt;br/&gt;Download it now!&lt;br/&gt;&lt;br/&gt;Link 1 (Mediafire) : &lt;a href='http://www.mediafire.com/?zjgngc1fj3n' target='_blank'&gt;http://www.mediafire.com/?zjgngc1fj3n&lt;/a&gt;&lt;br/&gt;Link 2 (Megaupload) : &lt;a href='http://www.megaupload.com/?d=PYZ92ZKT' target='_blank'&gt;http://www.megaupload.com/?d=PYZ92ZKT&lt;/a&gt;&lt;br/&gt;Link 3 (Rapidshare) : &lt;a href='http://rapidshare.com/files/168135767/DotA_Allstars_6.57b_AIplus_1.52_Revision_02.zip' target='_blank'&gt;http://rapidshare.com/files/168135767/DotA_Allstars_6.57b_AIplus_1.52_Revision_02.zip&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;blockquote&gt;Changelog : &lt;br/&gt;&lt;br/&gt;Revision 1&lt;ul&gt;-First update to 6.57b&lt;br/&gt;-Fixed a bug with long gametype commands&lt;br/&gt;-Fixed display text for -csXX&lt;br/&gt;-Fixed a bug with Roshan's armour aura after 50 minutes&lt;br/&gt;-Fixed a bug with selling Aghanim's Scepter&lt;br/&gt;-Fixed a bug with -pe on the Scourge side&lt;br/&gt;-Rewrote Focus Fire to prevent crashes with AI&lt;br/&gt;-Rewrote the way AI purchases and sells Bottles to address a problem with dropping items&lt;br/&gt;-AI Crystal Maiden now learns Brilliance Aura after Frost Nova and Frostbite (instead of at levels 22-25)&lt;br/&gt;-AI Keeper of the Light now properly learns attribute bonuses&lt;br/&gt;-Run Down (Rider) now gives vision of the targeted unit&lt;br/&gt;-Improved the targeting and behaviour of Betrayal (Old Invoker)&lt;br/&gt;-Fixed seeing a dummy ability when swapping with AI Sand King&lt;br/&gt;&lt;br/&gt;*Unofficial fixes&lt;br/&gt;-Fixed some typos (Eye of Skadi Ranged, Windrunner, Captain CoCo's Rum, Recall, Courier Shield, Burst)&lt;br/&gt;&lt;br/&gt;&lt;/ul&gt;Revision 2&lt;br/&gt;&lt;blockquote&gt;&lt;span class='fullpost'&gt;&lt;br/&gt;-Fixed scoreboard bugs with No Mode&lt;br/&gt;-Fixed a bug with picking after the initial pick (-repick, -dm)&lt;br/&gt;-Fixed some map display strings&lt;br/&gt;-Rewrote Star Storm (Old Silencer) to improve ability behaviour&lt;br/&gt;-Star Storm and Rain of Chaos (Old Silencer) are no longer channelling&lt;br/&gt;-Silencer (Old Silencer) is no longer an orb effect&lt;br/&gt;-Improved Old Morphling and Old Silencer move speed to be the same as their modern counterparts&lt;br/&gt;-Changed visual effect on Tornado Barrier (God of Wind)&lt;br/&gt;-Changed God of Wind's unit icon&lt;br/&gt;-Slightly improved Displace (God of Wind)&lt;br/&gt;-Added Bat Rider (6.00) to Fun Tavern (Extinct)&lt;br/&gt;-Updated Old Morphling's spell database to allow stealing abilities from Kunkka, Windrunner and Bat Rider&lt;br/&gt;-Added new -fun command: -tryhero&lt;br/&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/977347233927145932-4887741489429199164?l=my-dota.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://my-dota.blogspot.com/feeds/4887741489429199164/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=977347233927145932&amp;postID=4887741489429199164' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/977347233927145932/posts/default/4887741489429199164'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/977347233927145932/posts/default/4887741489429199164'/><link rel='alternate' type='text/html' href='http://my-dota.blogspot.com/2008/11/dota-allstars-657-aiplus-by-bmp.html' title='DotA Allstars 6.57b AIPlus by BMP (Revision 2)'/><author><name>NoThlnG</name><uri>http://www.blogger.com/profile/12198064109930703016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-977347233927145932.post-856987028607628842</id><published>2008-11-21T17:59:00.001-08:00</published><updated>2008-11-21T18:02:04.607-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Other Map'/><title type='text'>MiniDotA - The Mini Version of DotA</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;Have you heard about the MiniDotA?&lt;br/&gt;&lt;br/&gt;Like it's name, it's just a mini version of DotA with one single line, higher experience and gold, and consist of only 15 original DotA heroes + 7 custom heroes&lt;br/&gt;&lt;br/&gt;It will give you 2 random tavern (just as -rd in dota)&lt;br/&gt;&lt;br/&gt;But, you can't give any game mode...&lt;br/&gt;&lt;br/&gt;The item and tower are similar, but still old dota version (don't know exactly... but there isn't 5th shop for sure...)&lt;br/&gt;&lt;br/&gt;Try it!&lt;br/&gt;&lt;br/&gt;Image :&lt;br/&gt;&lt;br/&gt; &lt;img style='max-width: 800px;' src='http://www.minidota.com/images/minidotatop.jpg'/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;Download link : &lt;br/&gt;- Mirror 1 : &lt;a target='_blank' href='http://www.blackstorm.co.za/minidota/minidota_v102b_closed.w3x'&gt;http://www.blackstorm.co.za/minidota/minidota_v102b_closed.w3x&lt;/a&gt;&lt;br/&gt;- Mirror 2 : &lt;a target='_blank' href='http://dip.sun.ac.za/%7Ehenri/minidota/minidota_v102b_closed.w3x'&gt;http://dip.sun.ac.za/~henri/minidota/minidota_v102b_closed.w3x&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;Official Website : &lt;a target='_blank' href='http://www.minidota.com/'&gt;http://www.minidota.com/&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/977347233927145932-856987028607628842?l=my-dota.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://my-dota.blogspot.com/feeds/856987028607628842/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=977347233927145932&amp;postID=856987028607628842' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/977347233927145932/posts/default/856987028607628842'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/977347233927145932/posts/default/856987028607628842'/><link rel='alternate' type='text/html' href='http://my-dota.blogspot.com/2008/11/minidota-mini-version-of-dota.html' title='MiniDotA - The Mini Version of DotA'/><author><name>NoThlnG</name><uri>http://www.blogger.com/profile/12198064109930703016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-977347233927145932.post-1025474799710868449</id><published>2008-11-14T23:37:00.001-08:00</published><updated>2008-11-14T23:37:17.136-08:00</updated><title type='text'>DotA Allstars 6.57b Official Map</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;big&gt;DotA Allstars 6.57b Official Map &lt;/big&gt;Now Released!&lt;br/&gt;&lt;br/&gt;Quite fast after 6.57...&lt;br/&gt;&lt;br/&gt;Download it at www.getdota.com!&lt;br/&gt;&lt;br/&gt;Changelog :&lt;br/&gt;&lt;br/&gt;&lt;blockquote&gt;* Changed how -sd hero selection works. The three heroes are now added as icons to select from your circle of power&lt;br/&gt;* Lots of fixes and improvements to the translation capacity of the map&lt;br/&gt;* Fixed a few Warcraft 1.20e specific bugs for Chinese community&lt;br/&gt;* Some performance improvements (more coming in the near future)&lt;br/&gt;* Your Circle of Power now has 6 inventory slots. The items it has arenow abilities instead. You cannot pickup items that you don't own withCircle of Power&lt;br/&gt;* Items drop on top of your Circle of Power if a unit is not there instead of making a big pile in the center&lt;br/&gt; &lt;br/&gt;* Improved Shallow Grave cooldown&lt;br/&gt;* Increased the bounty on Power Cogs a little bit&lt;br/&gt;* Decreased Clockwerk's Intelligence gain slightly&lt;br/&gt;* Increased Hookshot manacost from 125 to 150&lt;br/&gt;* Scaled the cooldown on Eclipse from 140 seconds for all levels to 160/150/140 seconds&lt;br/&gt;* Eclipse no longer continues after death, Beam interval is increased from 0.5 to 0.6 seconds&lt;br/&gt;* Improved Windrunner cooldown&lt;br/&gt;* Lowered Admiral Proudmoore's base Intelligence and intelligence gain&lt;br/&gt;* Decreased X Marks The Spot duration&lt;br/&gt;* Added manacost to manual return ability of X Marks The Spot&lt;br/&gt;* Increased Ghost Ship's manacost&lt;br/&gt;* Lowered Omniknight's base movement speed by 5&lt;br/&gt;* Increased Rhasta's base strength&lt;br/&gt;* Improved AOE on Fervor&lt;br/&gt;* Improved Dark Seer's cast animation point&lt;br/&gt;* Increased length of Wall of Replica slightly&lt;br/&gt;* Lowered bonus damage per second on early levels of Geostrike&lt;br/&gt;* Tweaks to Shackleshot angle and area check mechanism&lt;br/&gt;* Slightly improved Shackleshot duration and cd&lt;br/&gt;* Improved Mass Serpent Wards' cooldown&lt;br/&gt;* Reduced Haunt Illusions' damage from 50% to 40%&lt;br/&gt;* Haunt now has a 1 second delay during which they fade in before the images start attacking the targets&lt;br/&gt;* Improved Thunder Clap AOE&lt;br/&gt;* Improve Primal Split's manacost and cooldown scaling per level&lt;br/&gt;* Improved Life Break&lt;br/&gt;* Improved Slardar's Cast Point&lt;br/&gt;* Increased Command Aura's AOE&lt;br/&gt;* Reworked Voodoo Restoration stats&lt;br/&gt;* Minor improvements to Glyph of Fortification&lt;br/&gt;* Courier now costs 200 gold&lt;br/&gt;* Improved Eidolons damage type progression&lt;br/&gt;* Lowered Lycan's Wolves Hitpoints&lt;br/&gt;* Lowered base armor on Lycan and his wolves by 2&lt;br/&gt;* Increased Empowering Haste's AOE&lt;br/&gt;* Improved Aphotic Shield's life from 100/125/150/175 to 110/140/170/200&lt;br/&gt;* Increased Kelen's Dagger cooldown from 15 to 18&lt;br/&gt; &lt;br/&gt;* Circle of Power is now selected for each player at the start of the game&lt;br/&gt;* Added disablehelp for X Marks the Spot&lt;br/&gt;* Fixed some issues with the tree layout near the center scourge neutral camp&lt;br/&gt;* Slight adjustment of top scourge tower position&lt;br/&gt;* Your Circle of Power is more visible than your allies'&lt;br/&gt;* Undid the previous minimap change due to concerns from different leagues&lt;br/&gt;* Tweaked the bash values on Roshan&lt;br/&gt;* Moved Glyph of Fortification from an item to an ability on your Circle of Power to prevent some abuses possible by the enemy&lt;br/&gt;* Added Disablehelp for Keeper of the Light's Recall&lt;br/&gt;* Added new hero sounds to -quote (Ogre Magi, Techies, Blademaster,Panda) and it now also tells you which number it played if you randomedwith it&lt;br/&gt;* Changed Windrunner's soundset&lt;br/&gt; &lt;br/&gt;* Adjusted neutral pullability area for the Scourge ancients a bit&lt;br/&gt;* Fixed camera movement issues when multiple Meepos respawn with Aegis of Immortal&lt;br/&gt;* Fixed scoreboard consumables count&lt;br/&gt;* Fixed static field doing a small amount more than what the tooltip says&lt;br/&gt;* Fixed BKB being droppable after use when it's duration is decreasing&lt;br/&gt;* Fixed the text display in -sc&lt;br/&gt;* Fixed a bug with Phase Boots and Puck's Phase&lt;br/&gt;* Fixed Phase Boots triggering Last Word&lt;br/&gt;* Fixed some issues with the creep pathing on the bottom Sentinel wave&lt;br/&gt;* Fixed a bug in Death Match that allows you to rebuy the same hero again&lt;br/&gt;* Fixed Observer Board not showing up from a reloaded game in -cm&lt;br/&gt;* Fixed hero respawn issues in regular dm (not dmap or dmar)&lt;br/&gt;* Fixed Dust of Appearance tooltip not showing cooldown&lt;br/&gt;* Fixed an old issue with dropping items away from you while under Berserker's Call pull&lt;br/&gt;* Prevented Flying Courier from using dust of appearance&lt;br/&gt;* Fixed an issue with Dawn Tavern being disabled when repicking in normal mode&lt;br/&gt;* Fixed the RD spot not being marked as unexplored for scourge players after the draft phase&lt;br/&gt;* Fixed a rare bug with Psionic Trap count limit not being enforced&lt;br/&gt;* Fixed a test game only bug that caused the tower deaths to not register properly in single player&lt;br/&gt;* Fixed a bug with Aegis of Immortal not setting proper mana on Meepo clones&lt;br/&gt;* Fixed some performance related bugs with Admiral Proudmoore&lt;br/&gt;* Fixed a bug with Power Treads and Essence Aura&lt;br/&gt;* Fixed some minor bugs with the manabase on Primal Split's level 1 and 2 Earth&lt;br/&gt;* Fixed Sange sell cost&lt;br/&gt;* Fixed some minor issues with Phase Boots&lt;br/&gt;* Fixed Kelen's Dagger being undroppable for the same old cooldown values&lt;br/&gt;* Fixed Windrunner not appearing in -sd or -ai&lt;br/&gt;* Fixed a Drop Items bug with courier and Aegis of Immortal&lt;br/&gt;* Fixed a bug in some game modes where Kelen's Dagger had a smallchance to not register properly and get disabled on incoming damage&lt;br/&gt;* Fixed some rare bugs with the combination of Dispersion and Starfall&lt;br/&gt;* Fixed some group selection inconsistencies with Primal Split units&lt;br/&gt;* Fixed Windrunner to not cancel your movement command&lt;br/&gt;* Fixed Phase Boots from canceling Curse of the Silent&lt;br/&gt;* Fixed a bug with X Marks The Spot and Primal Split&lt;br/&gt;* Fixed some issues with super creeps (in -sc) getting stuck&lt;br/&gt;* Fixed Shackleshot and Nature's Guise to work on Sprout trees&lt;br/&gt;* Fixed a recent bug with the -courier command&lt;br/&gt;* Fixed Torrent buff icon&lt;br/&gt;* Added -cm to -gameinfo&lt;br/&gt;* Fixed being able to buy from secret shop from the area above Roshan&lt;br/&gt;* Fixed some group selection priority issues with Circle of Power and the shops&lt;br/&gt; &lt;br/&gt;&lt;br/&gt;6.57b:&lt;br/&gt;=======&lt;br/&gt;* Fixed a few critical bugs that could cause some abilities to malfunction        &lt;/blockquote&gt;&lt;br/&gt;Download it at www.getdota.com!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/977347233927145932-1025474799710868449?l=my-dota.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://my-dota.blogspot.com/feeds/1025474799710868449/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=977347233927145932&amp;postID=1025474799710868449' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/977347233927145932/posts/default/1025474799710868449'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/977347233927145932/posts/default/1025474799710868449'/><link rel='alternate' type='text/html' href='http://my-dota.blogspot.com/2008/11/dota-allstars-657b-official-map.html' title='DotA Allstars 6.57b Official Map'/><author><name>NoThlnG</name><uri>http://www.blogger.com/profile/12198064109930703016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-977347233927145932.post-9179431277686646352</id><published>2008-11-12T18:45:00.001-08:00</published><updated>2008-11-12T18:45:16.806-08:00</updated><title type='text'>DotA Allstars 6.57 Official Map</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;big&gt;DotA Allstars 6.57 Official Map &lt;/big&gt;Now Released!&lt;br/&gt;&lt;br/&gt;Quite fast after 6.56... because of the bug...&lt;br/&gt;&lt;br/&gt;Download it at www.getdota.com!&lt;br/&gt;&lt;br/&gt;Changelog :&lt;br/&gt;&lt;br/&gt;&lt;blockquote&gt;* Changed how -sd hero selection works. The three heroes are now added as icons to select from your circle of power&lt;br/&gt;* Lots of fixes and improvements to the translation capacity of the map&lt;br/&gt;* Fixed a few Warcraft 1.20e specific bugs for Chinese community&lt;br/&gt;* Some performance improvements (more coming in the near future)&lt;br/&gt;* Your Circle of Power now has 6 inventory slots. The items it has arenow abilities instead. You cannot pickup items that you don't own withCircle of Power&lt;br/&gt;* Items drop on top of your Circle of Power if a unit is not there instead of making a big pile in the center&lt;br/&gt; &lt;br/&gt;* Improved Shallow Grave cooldown&lt;br/&gt;* Increased the bounty on Power Cogs a little bit&lt;br/&gt;* Decreased Clockwerk's Intelligence gain slightly&lt;br/&gt;* Increased Hookshot manacost from 125 to 150&lt;br/&gt;* Scaled the cooldown on Eclipse from 140 seconds for all levels to 160/150/140 seconds&lt;br/&gt;* Eclipse no longer continues after death, Beam interval is increased from 0.5 to 0.6 seconds&lt;br/&gt;* Improved Windrunner cooldown&lt;br/&gt;* Lowered Admiral Proudmoore's base Intelligence and intelligence gain&lt;br/&gt;* Decreased X Marks The Spot duration&lt;br/&gt;* Added manacost to manual return ability of X Marks The Spot&lt;br/&gt;* Increased Ghost Ship's manacost&lt;br/&gt;* Lowered Omniknight's base movement speed by 5&lt;br/&gt;* Increased Rhasta's base strength&lt;br/&gt;* Improved AOE on Fervor&lt;br/&gt;* Improved Dark Seer's cast animation point&lt;br/&gt;* Increased length of Wall of Replica slightly&lt;br/&gt;* Lowered bonus damage per second on early levels of Geostrike&lt;br/&gt;* Tweaks to Shackleshot angle and area check mechanism&lt;br/&gt;* Slightly improved Shackleshot duration and cd&lt;br/&gt;* Improved Mass Serpent Wards' cooldown&lt;br/&gt;* Reduced Haunt Illusions' damage from 50% to 40%&lt;br/&gt;* Haunt now has a 1 second delay during which they fade in before the images start attacking the targets&lt;br/&gt;* Improved Thunder Clap AOE&lt;br/&gt;* Improve Primal Split's manacost and cooldown scaling per level&lt;br/&gt;* Improved Life Break&lt;br/&gt;* Improved Slardar's Cast Point&lt;br/&gt;* Increased Command Aura's AOE&lt;br/&gt;* Reworked Voodoo Restoration stats&lt;br/&gt;* Minor improvements to Glyph of Fortification&lt;br/&gt;* Courier now costs 200 gold&lt;br/&gt;* Improved Eidolons damage type progression&lt;br/&gt;* Lowered Lycan's Wolves Hitpoints&lt;br/&gt;* Lowered base armor on Lycan and his wolves by 2&lt;br/&gt;* Increased Empowering Haste's AOE&lt;br/&gt;* Improved Aphotic Shield's life from 100/125/150/175 to 110/140/170/200&lt;br/&gt;* Increased Kelen's Dagger cooldown from 15 to 18&lt;br/&gt; &lt;br/&gt;* Circle of Power is now selected for each player at the start of the game&lt;br/&gt;* Added disablehelp for X Marks the Spot&lt;br/&gt;* Fixed some issues with the tree layout near the center scourge neutral camp&lt;br/&gt;* Slight adjustment of top scourge tower position&lt;br/&gt;* Your Circle of Power is more visible than your allies'&lt;br/&gt;* Undid the previous minimap change due to concerns from different leagues&lt;br/&gt;* Tweaked the bash values on Roshan&lt;br/&gt;* Moved Glyph of Fortification from an item to an ability on your Circle of Power to prevent some abuses possible by the enemy&lt;br/&gt;* Added Disablehelp for Keeper of the Light's Recall&lt;br/&gt;* Added new hero sounds to -quote (Ogre Magi, Techies, Blademaster,Panda) and it now also tells you which number it played if u randomedwith it&lt;br/&gt;* Changed Windrunner's soundset&lt;br/&gt; &lt;br/&gt;* Adjusted neutral pullability area for the Scourge ancients a bit&lt;br/&gt;* Fixed camera movement issues when multiple Meepos respawn with Aegis of Immortal&lt;br/&gt;* Fixed scoreboard consumables count&lt;br/&gt;* Fixed static field doing a small amount more than what the tooltip says&lt;br/&gt;* Fixed BKB being droppable after use when it's duration is decreasing&lt;br/&gt;* Fixed the text display in -sc&lt;br/&gt;* Fixed a bug with Phase Boots and Puck's Phase&lt;br/&gt;* Fixed Phase Boots triggering Last Word&lt;br/&gt;* Fixed some issues with the creep pathing on the bottom Sentinel wave&lt;br/&gt;* Fixed a bug in Death Match that allows you to rebuy the same hero again&lt;br/&gt;* Fixed Observer Board not showing up from a reloaded game in -cm&lt;br/&gt;* Fixed hero respawn issues in regular dm (not dmap or dmar)&lt;br/&gt;* Fixed Dust of Appearance tooltip not showing cooldown&lt;br/&gt;* Fixed an old issue with dropping items away from you while under Berserker's Call pull&lt;br/&gt;* Prevented Flying Courier from using dust of appearance&lt;br/&gt;* Fixed an issue with Dawn Tavern being disabled when repicking in normal mode&lt;br/&gt;* Fixed the RD spot not being marked as unexplored for scourge players after the draft phase&lt;br/&gt;* Fixed a rare bug with Psionic Trap count limit not being enforced&lt;br/&gt;* Fixed a test game only bug that caused the tower deaths to not register properly in single player&lt;br/&gt;* Fixed a bug with Aegis of Immortal not setting proper mana on Meepo clones&lt;br/&gt;* Fixed some performance related bugs with Admiral Proudmoore&lt;br/&gt;* Fixed a bug with Power Treads and Essence Aura&lt;br/&gt;* Fixed some minor bugs with the manabase on Primal Split's level 1 and 2 Earth&lt;br/&gt;* Fixed Sange sell cost&lt;br/&gt;* Fixed some minor issues with Phase Boots&lt;br/&gt;* Fixed Kelen's Dagger being undroppable for the same old cooldown values&lt;br/&gt;* Fixed Windrunner not appearing in -sd or -ai&lt;br/&gt;* Fixed a Drop Items bug with courier and Aegis of Immortal&lt;br/&gt;* Fixed a bug in some game modes where Kelen's Dagger had a smallchance to not register properly and get disabled on incoming damage&lt;br/&gt;* Fixed some rare bugs with the combination of Dispersion and Starfall&lt;br/&gt;* Fixed some group selection inconsistencies with Primal Split units&lt;br/&gt;* Fixed Windrunner to not cancel your movement command&lt;br/&gt;* Fixed Phase Boots from canceling Curse of the Silent&lt;br/&gt;* Fixed a bug with X Marks The Spot and Primal Split&lt;br/&gt;* Fixed some issues with super creeps (in -sc) getting stuck&lt;br/&gt;* Fixed Shackleshot and Nature's Guise to work on Sprout trees&lt;br/&gt;* Fixed a recent bug with the -courier command&lt;br/&gt;* Fixed Torrent buff icon&lt;br/&gt;* Added -cm to -gameinfo&lt;br/&gt;* Fixed being able to buy from secret shop from the area above Roshan&lt;br/&gt;* Fixed some group selection priority issues with Circle of Power and the shops&lt;/blockquote&gt;&lt;br/&gt;Download it at www.getdota.com!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/977347233927145932-9179431277686646352?l=my-dota.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://my-dota.blogspot.com/feeds/9179431277686646352/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=977347233927145932&amp;postID=9179431277686646352' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/977347233927145932/posts/default/9179431277686646352'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/977347233927145932/posts/default/9179431277686646352'/><link rel='alternate' type='text/html' href='http://my-dota.blogspot.com/2008/11/dota-allstars-657-official-map.html' title='DotA Allstars 6.57 Official Map'/><author><name>NoThlnG</name><uri>http://www.blogger.com/profile/12198064109930703016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-977347233927145932.post-9145506640333555570</id><published>2008-11-04T04:07:00.001-08:00</published><updated>2008-11-11T04:19:43.891-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AI Map'/><title type='text'>DotA Allstars 6.56 AIplus Rev 2 by BMP</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;Finally the 6.56 AI map is out... Good work BMP!!!&lt;br/&gt;Now revision 2....&lt;br/&gt;&lt;br/&gt;This is the link...&lt;br/&gt;&lt;br/&gt;Via Mediafire : &lt;a target='_blank' href='http://www.mediafire.com/?4m0m4jjbety'&gt;http://www.mediafire.com/?4m0m4jjbety&lt;/a&gt;&lt;br/&gt;Via Megaupload : &lt;a href='http://www.megaupload.com/?d=IEFJQU3F'&gt;http://www.megaupload.com/?d=IEFJQU3F&lt;/a&gt;&lt;br/&gt;Via Rapidshare : &lt;a href='http://rapidshare.com/files/161462878/DotA_Allstars_6.56_AIplus_1.52_Revision_02.zip%20'&gt;http://rapidshare.com/files/161462878/DotA_Allstars_6.56_AIplus_1.52_Revision_02.zip&lt;/a&gt;&lt;a href='http://rapidshare.com/files/161462878/DotA_Allstars_6.56_AIplus_1.52_Revision_02.zip%20'&gt;&lt;br/&gt;&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;Messages :&lt;br/&gt;&lt;br/&gt;&lt;blockquote&gt;DotA Allstars 6.56 AI+ 1.52 Revision 01&lt;br/&gt;---------------------------------------&lt;br/&gt;This is a port of RGB's AI+ v1.52 (originally written for DotA Allstars 6.48b).&lt;br/&gt;&lt;br/&gt;Itbehaves the same as the original AI, and has only been updated toaccount for balance changes, new item recipes, and most new features.As such, some new content does not work fully with the AI yet.&lt;br/&gt;&lt;br/&gt;THEREIS NO AI FOR LIFESTEALER, INVOKER, CLOCKWERK GOBLIN, ADMIRAL PROUDMOOREOR WINDRUNNER. THEY WILL GET ITEMS BUT WILL NEITHER USE NOR LEARN THEIRSKILLS.&lt;br/&gt;&lt;br/&gt;Known bugs with AI:&lt;br/&gt;-AI don't properly react to -nb, -nm and -nt modes&lt;br/&gt;-Someexploits that should have been fixed are still in the game...just don'tuse them. If you really want to cheat against AI, just use -test&lt;br/&gt;&lt;br/&gt;Some commands have yet to be implemented properly:&lt;br/&gt;-ah&lt;br/&gt;-afk&lt;br/&gt;-kickafk&lt;br/&gt;-rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)&lt;br/&gt;-cm&lt;br/&gt;&lt;br/&gt;Additionally,I have added two Fun Taverns in the lower right corner. Currentlyincludes fifteen legacy heroes (possibly more in the future): OldInvoker (6.12b), Old Lifestealer (6.48b), Old Silencer (6.12b), Gambler(6.06), Old Morphling (5.84b), Old Stealth Assassin (5.84b), Old Pudge(5.51), Old Chen (5.64), Old Medusa (5.84b), Void Demon (3.0d), Rider(5.72), God of Wind (6.01), Flame Lord (5.51), Avatar of Vengeance(6.32b), and Astral Trekker (3.0d).&lt;br/&gt;&lt;br/&gt;To access the fun taverns,type -fun within the first 15 seconds of the game. Note that Fun Tavernheroes do not have AI scripts and will not buy items or use/learnskills.&lt;br/&gt;&lt;br/&gt;Changelog:&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;Rev. 02&lt;br/&gt;=======&lt;br/&gt;-Fixed a bug with AI changing Power Treads repeatedly&lt;br/&gt;-Fixed a bug with Haunt (Avatar of Vengeance)&lt;br/&gt;-Fixed a bug with picking heroes after initial choosing period (-repick, -dm)&lt;br/&gt;-Fixed a bug with -sp&lt;br/&gt;-Added temporary item builds for Kunkka and Windrunner&lt;br/&gt;-Moved Draft Taverns in -rd to be accessible by players&lt;br/&gt;&lt;br/&gt;Rev. 01&lt;br/&gt;=======&lt;br/&gt;-First update to 6.56&lt;br/&gt;-AI Keeper of the Light properly learns and uses reworked abilities (but not new Spirit Form abilities)&lt;br/&gt;-AI Enchantress properly learns and uses reworked abilities&lt;br/&gt;-Updated item costs for AI purchasing routine&lt;br/&gt;-Modified -pe routine to account for new Circle of Power locations&lt;br/&gt;-Death Match and Mirror Match now work properly&lt;br/&gt;-Fixed Purge (Old Medusa/Old Chen) to properly remove God's Strength and Insatiable Hunger&lt;br/&gt;-Rewrote Tidebringer to prevent crashes with AI&lt;br/&gt;&lt;br/&gt;*Unofficial fixes&lt;br/&gt;-Added a fix for Meepo respawning with Aegis&lt;br/&gt;-Added Windrunner to Intel hero array (addresses a bug with -sd, -ai, -as, -aa, and Inner Vitality)&lt;br/&gt;-Cleaned up the way the bufftip levels for Blur&lt;br/&gt;-Fixed Torrent debuff icon&lt;br/&gt;-Fixed some typos (Eye of Skadi Ranged, Recall, Burst, Courier Shield, Captain CoCo's Rum)&lt;br/&gt;&lt;br/&gt;6.56 Port of AI+ and -fun content by BuffMePlz.&lt;br/&gt;&lt;br/&gt;Special thanks:&lt;br/&gt;---------------&lt;br/&gt;Tenshinhan DN&lt;br/&gt;Overflow_GR&lt;br/&gt;Duvon&lt;br/&gt;Strikur--&lt;br/&gt;Counter_Helix_axe&lt;br/&gt;Catalyst&lt;br/&gt;chaser02&lt;br/&gt;Green_Sliche&lt;br/&gt;cp6uja&lt;br/&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/977347233927145932-9145506640333555570?l=my-dota.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://my-dota.blogspot.com/feeds/9145506640333555570/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=977347233927145932&amp;postID=9145506640333555570' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/977347233927145932/posts/default/9145506640333555570'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/977347233927145932/posts/default/9145506640333555570'/><link rel='alternate' type='text/html' href='http://my-dota.blogspot.com/2008/11/dota-allstars-656-aiplus-rev-1-by-bmp.html' title='DotA Allstars 6.56 AIplus Rev 2 by BMP'/><author><name>NoThlnG</name><uri>http://www.blogger.com/profile/12198064109930703016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-977347233927145932.post-4194847244152001109</id><published>2008-10-21T04:57:00.000-07:00</published><updated>2008-10-21T05:03:00.809-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Programs'/><title type='text'>dW3g Parser</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;This is a DotA (You can see other also but works best with DotA) replay parser written in Delphi.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;Main features: &lt;br/&gt;&lt;br/&gt;- Parsing of leaving/disconnecting times. &lt;br/&gt;- Parsing of AFK times. &lt;br/&gt;- Parsing of Chatlog. &lt;br/&gt;- Parsing of heroes and skills picked. &lt;br/&gt;- Parsing of Items bought. &lt;br/&gt;- Minimap ping parsing. &lt;br/&gt;- Map command related trigger parsing.&lt;br/&gt;- Host, Saver names&lt;br/&gt;- Winner Side&lt;br/&gt;- Destroy of tower, World Tree, and Frozen Throne&lt;br/&gt;- Kill, Death, Assist, etc if the game ended&lt;br/&gt;- Other actions&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;It's a very useful program to check your replay.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;Screenshot :&lt;br/&gt;&lt;br/&gt; &lt;img height='201' width='317' src='http://sourceforge.net/dbimage.php?id=94312'/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;Download link : &lt;a href='http://downloads.sourceforge.net/dw3gparser/dW3gParser_setup_0.15_999_10_050807.exe?modtime=1186265462&amp;amp;big_mirror=0&amp;amp;filesize=712291' target='_blank'&gt;http://downloads.sourceforge.net/dw3gparser/dW3gParser_setup_0.15_999_10_050807.exe?modtime=1186265462&amp;amp;big_mirror=0&amp;amp;filesize=712291&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/977347233927145932-4194847244152001109?l=my-dota.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://my-dota.blogspot.com/feeds/4194847244152001109/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=977347233927145932&amp;postID=4194847244152001109' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/977347233927145932/posts/default/4194847244152001109'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/977347233927145932/posts/default/4194847244152001109'/><link rel='alternate' type='text/html' href='http://my-dota.blogspot.com/2008/10/dw3g-parser.html' title='dW3g Parser'/><author><name>NoThlnG</name><uri>http://www.blogger.com/profile/12198064109930703016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-977347233927145932.post-7144355062065551652</id><published>2008-10-17T22:21:00.000-07:00</published><updated>2008-10-18T05:42:06.951-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Official Map'/><title type='text'>DotA Allstars 6.56 Official Map</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;DotA Allstars 6.56 Official Map Now Released!&lt;br/&gt;I forgot my password and I can't log in for several weeks (omg...)&lt;br/&gt;But, now I remember again and I'm going to write again...&lt;br/&gt;&lt;br/&gt;Changelog :&lt;br/&gt;&lt;br/&gt;&lt;blockquote&gt;* Improved various different areas of the terrain&lt;br/&gt;* Fixed a very old exploit that was recently discovered with Roshan&lt;br/&gt;* Fixed a rare bug that could cause revives to malfunction&lt;br/&gt;* Some performance improvements&lt;br/&gt;* Tweaked Sentinel and Scourge tower bounty sharing mechanism slightly&lt;br/&gt;&lt;br/&gt;* Improved Magic Stick a little&lt;br/&gt;* Slightly reduced gold cost on Dust of Appearance&lt;br/&gt;* Decreased Assassinate cooldown from 30/20/10 to 20/15/10 seconds&lt;br/&gt;* Slightly Improved Death Prophet's base movement speed&lt;br/&gt;* Improved Lucifer's cast animation point&lt;br/&gt;* Lowered Admiral Proudmoore's starting Strength&lt;br/&gt;* Slightly reduced slow duration and increased manacost on Torrent&lt;br/&gt;* Tweaked the scaling of Tidebringer's AOE&lt;br/&gt;* Nerfed Untouchable a bit&lt;br/&gt;&lt;br/&gt;* RD selection area now becomes unexplored after the pick phase is over&lt;br/&gt;* Terrain and Minimap elements are now visible at the start by default&lt;br/&gt;* Fixed using courier's Drop Item ability to drop Runed Bottle and items in cooldown&lt;br/&gt;* Moved the Tavern locations&lt;br/&gt;* Circles of Power are now usable only when you buy a hero&lt;br/&gt;* Added some new juke spots&lt;br/&gt;* Fixed a few other exploits and bugs&lt;br/&gt;* Fixed a bug with some icons on lower resolutions&lt;br/&gt;* Fixed a small issue with Magic Stick visual effect&lt;br/&gt;* Fixed Lina's model (246662)&lt;br/&gt;* X Marks The Spot no longer recalls the target if he becomes magic immune&lt;br/&gt;* Fixed an issue with Leoric's crown&lt;br/&gt;* Added some new doodads&lt;br/&gt;* Fixed some AI issues with Phase Boots&lt;br/&gt;* Fixed some issues with Tidebringer not going into cooldown against Siege units&lt;br/&gt;* Fixed various parts of the terrain where you could get stuck using the new TP scroll &lt;/blockquote&gt;&lt;br/&gt;Download it at www.getdota.com!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/977347233927145932-7144355062065551652?l=my-dota.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://my-dota.blogspot.com/feeds/7144355062065551652/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=977347233927145932&amp;postID=7144355062065551652' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/977347233927145932/posts/default/7144355062065551652'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/977347233927145932/posts/default/7144355062065551652'/><link rel='alternate' type='text/html' href='http://my-dota.blogspot.com/2008/10/dota-allstars-656-official-map.html' title='DotA Allstars 6.56 Official Map'/><author><name>NoThlnG</name><uri>http://www.blogger.com/profile/12198064109930703016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-977347233927145932.post-865817880912000051</id><published>2008-10-05T06:50:00.000-07:00</published><updated>2008-10-05T19:36:30.731-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Hero Guides'/><title type='text'>Hero Guide : Mercurial, the Spectre</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img353.imageshack.us/img353/7623/spectrefw6.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; width: 149px; height: 154px;" src="http://img353.imageshack.us/img353/7623/spectrefw6.gif" alt="" border="0" /&gt;&lt;/a&gt;I. Overview&lt;br /&gt;&lt;br /&gt;Hero Story : A darkness who was ancient even in the early days of the world's existence, Mercurial is the embodiment of rage and vengeance in the souls of those long dead. Haunting her enemies with relentless fervor, she is able to throw a dagger-like projectile that allows her to chase her prey beyond physical boundaries, and the fear and the desolation struck in the hearts of those who have the misfortune of encountering her alone is a pain impossible to withstand. Spectre's thirst for destruction is insatiable, and the upcoming struggle seems to be just what she was waiting for.&lt;br /&gt;&lt;br /&gt;Attributes :&lt;br /&gt;Str = 19 + 2.0&lt;br /&gt;Agi = 23 + 2.2&lt;br /&gt;Int = 16 + 1.9&lt;br /&gt;&lt;br /&gt;Attack Range = 100 (melee)&lt;br /&gt;Movement Speed = 295&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;II. Skills Overview&lt;br /&gt;&lt;br /&gt;Spectral Dagger&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.dota-allstars.com/images/lists/BTNAbility_Spectral_Dagger.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 60px; height: 60px;" src="http://www.dota-allstars.com/images/lists/BTNAbility_Spectral_Dagger.gif" alt="" border="0" /&gt;&lt;/a&gt;The Spectre launches a deadly dagger that trails a Shadow Path. Deals damage to the targets in its path. Units hit by the dagger will also trail a Shadow Path. The Spectre becomes phased (gains zero collision) while on the path.&lt;/div&gt;&lt;p class="p"&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;                 Level 1&lt;/span&gt; - Spectre gains 5% ms, enemies lose 5%.  Deals 50 dmg.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;                 Level 2&lt;/span&gt; - Spectre gains 9% ms, enemies lose 9%. Deals 100 dmg.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;                 Level 3&lt;/span&gt; - Spectre gains 14% ms, enemies lose 14%. Deals 150 dmg.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;                 Level 4&lt;/span&gt; - Spectre gains 18% ms, enemies lose 18%. Deals 200 dmg.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;                 Cooldown: &lt;/span&gt; 25 seconds.&lt;/p&gt;&lt;p class="p"&gt;&lt;br /&gt;&lt;/p&gt;                 Level 1: 130 mana, 25 sec cooldown.&lt;br /&gt;Level 2: 140 mana, 25 sec cooldown.&lt;br /&gt;Level 3: 150 mana, 25 sec cooldown.&lt;br /&gt;Level 4: 160 mana, 25 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;Comments : Great skill for escaping and chasing. Zero collision will enable you to move through creeps, heroes, trees, and even hills. If you targets a unit it will follow the unit and stop at that unit, but if you target area or land it will go straight and stop after a long range. The trail will create for every hero that hit the dagger. Target hero to chase and target land to kill creeps and harass multiple heroes&lt;br /&gt;&lt;br /&gt;Desolate&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p class="p"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.dota-allstars.com/images/lists/PASBTNSciophobia.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 60px; height: 60px;" src="http://www.dota-allstars.com/images/lists/PASBTNSciophobia.gif" alt="" border="0" /&gt;&lt;/a&gt;Deals bonus damage that cuts through armor when attacking a hero that has no nearby allied units. Works on Illusions.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - 15 Bonus Damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;                  Level 2&lt;/span&gt; - 25 Bonus Damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;                  Level 3&lt;/span&gt; - 35 Bonus Damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;                  Level 4&lt;/span&gt; - 45 Bonus Damage. &lt;/p&gt; &lt;p class="p"&gt;                  Passive&lt;/p&gt;&lt;p class="p"&gt;&lt;br /&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p class="p"&gt;Comments : Powerful attacking skill. Very useful in one on one situation. It's still effect when creeps are away about 300 range, so use it wisely. Cut down armors are very hurt&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;Dispersion&lt;br /&gt;&lt;br /&gt;&lt;p class="p"&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p class="p"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.dota-allstars.com/images/lists/PASBTNThickFur.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 60px; height: 60px;" src="http://www.dota-allstars.com/images/lists/PASBTNThickFur.gif" alt="" border="0" /&gt;&lt;/a&gt;Causes any damage taken by Mercurial to be reflected onto all enemies in a 1000 AoE.&lt;/p&gt;&lt;p class="p"&gt;&lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="p"&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - 5% of damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - 10% of damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - 15% of damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - 20% of damage.&lt;/p&gt; &lt;p class="p"&gt;Passive&lt;br /&gt;&lt;/p&gt;&lt;p class="p"&gt;&lt;br /&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p class="p"&gt;&lt;/p&gt;Comment : Gives 20% of damage taken to enemy 1000 AOE is hurt enough. But it's for additional damage only (it doesn't reduce any damage got)&lt;br /&gt;&lt;br /&gt;Haunt (Ultimate)&lt;br /&gt;&lt;br /&gt;&lt;p class="p"&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p class="p"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.dota-allstars.com/images/lists/BTNHaunt.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 60px; height: 60px;" src="http://www.dota-allstars.com/images/lists/BTNHaunt.gif" alt="" border="0" /&gt;&lt;/a&gt;Creates a haunting image beside each enemy hero. These images are uncontrollable, take 200% damage, deal 50% damage and each of them will attack only its pair. Cooldown goes down with level.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Lasts 4 seconds.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Lasts 5 seconds.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Lasts 6 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 150/120/90 seconds.&lt;/p&gt;&lt;p class="p"&gt;&lt;br /&gt;&lt;/p&gt; Level 1: 150 mana, 150 sec cooldown.&lt;br /&gt;Level 2: 150 mana, 120 sec cooldown.&lt;br /&gt;Level 3: 150 mana, 90 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;Comments : Rather weak ultimate. But very powerful after the items are built. Haunting also haves desolate and dispersion, some item effects still goes on (like radi, SnY, boots, etc.). Reality to replace the haunting with real Spectre. Use it for killing (similar to zeus), surprise ganking (ganking from fountain? That's a surprise), confusing (at war...), escaping (it's hard although...)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;III. Build&lt;br /&gt;&lt;br /&gt;Skills Build&lt;br /&gt;&lt;br /&gt;Level 1 : Desolate&lt;br /&gt;Level 2 : Spectral Dagger&lt;br /&gt;Level 3 : Desolate&lt;br /&gt;Level 4 ~ 5: Spectral Dagger&lt;br /&gt;Level 6 : Haunt&lt;br /&gt;Level 7 : Spectral Dagger (Maxed)&lt;br /&gt;Level 8 ~ 9 : Desolate (Maxed)&lt;br /&gt;Level 10 : Dispersion&lt;br /&gt;Level 11 : Haunt&lt;br /&gt;Level 12 ~ 14 : Dispersion (Maxed)&lt;br /&gt;Level 15 : Attribute Bonus&lt;br /&gt;Level 16 : Haunt&lt;br /&gt;Level 17 ~ 25 : Attribute Bonus (Maxed)&lt;br /&gt;&lt;br /&gt;Items Build&lt;br /&gt;&lt;br /&gt;Core Items :&lt;br /&gt;&lt;br /&gt;Power Treads&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.dota-allstars.com/images/lists/BTNWirtsLegGreen.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 60px; height: 60px;" src="http://www.dota-allstars.com/images/lists/BTNWirtsLegGreen.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Explanation : It's far more better to Spectre to have PT than BoT. Faster aspd will makes your desolate come often, also increase your haunting's power. Get this ASAP&lt;br /&gt;&lt;br /&gt;Radiance&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.dota-allstars.com/images/lists/BTNTransmute.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 60px; height: 60px;" src="http://www.dota-allstars.com/images/lists/BTNTransmute.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Explanation : Do I have to explain this? For information, hauntings WILL also get RADIANCE effect. Also it will helps you to kill creep for desolate. Also it can combine with dispersion for great damage.&lt;br /&gt;&lt;br /&gt;Sange Yasha&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.dota-allstars.com/images/lists/BTNSpell_Holy_BlessingOfStrength.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 60px; height: 60px;" src="http://www.dota-allstars.com/images/lists/BTNSpell_Holy_BlessingOfStrength.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Explanation : Great item for Spectre although not as good as radiance. This will gives you 15% aspd (more with +16 agi) and ms that is both needed for Spectre. Maim also help's Spectre in chasing and makes illusion more powerful.&lt;br /&gt;&lt;br /&gt;Butterfly&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.dota-allstars.com/images/lists/BTNINV_ThrowingKnife_04.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 60px; height: 60px;" src="http://www.dota-allstars.com/images/lists/BTNINV_ThrowingKnife_04.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Explanation : It isn't that recommendable. But it's useful enough. Buy it after radi and SnY will give great impact. The aspd it gives is great enough for Spectre&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Alternative Items :&lt;br /&gt;&lt;br /&gt;Diffusal Blade&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.dota-allstars.com/images/lists/BTNINV_Sword_11.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 60px; height: 60px;" src="http://www.dota-allstars.com/images/lists/BTNINV_Sword_11.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Explanation : Increase the Spectre's chasing skills by purge also gives mana burn ability to Spectre and hauntings. But SnY is better.&lt;br /&gt;&lt;br /&gt;Manta Style&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.dota-allstars.com/images/lists/BTNINV_ThrowingAxe_02.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 60px; height: 60px;" src="http://www.dota-allstars.com/images/lists/BTNINV_ThrowingAxe_02.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Explanation : Don't Underestimate it's power. Use this is an option if you face against hero that likes to jumps in such as Mortred, SA, Mirana, etc. When they jumped in, create illusions =&gt; dagger =&gt; attack. All illusions WILL HAVE DESOLATE and DISPERSION. So, illusion will deals 2x33% of Spectre's damge + 2x55 desolate damage that cut armor. Means you'll deal 167% damage and 165 damage that cut armor. It's very hurt. Also with haunt, you'll deal 217% damage and 220 desolate damage. IT'S MORE THAN DIVINE!!! But, in normal game, it's hard to get desolate damage in all illusion, because enemy won't be alone that often...&lt;br /&gt;&lt;br /&gt;Battle Fury&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.dota-allstars.com/images/lists/BTNINV_ThrowingAxe_06.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 60px; height: 60px;" src="http://www.dota-allstars.com/images/lists/BTNINV_ThrowingAxe_06.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Explanation : Use this to makes your desolate more often. This will kill the nearby creeps easier and makes your desolate works in a quick time. Also the damage it gives and it's hp and mana regen isn't waste for spectre. But, radiance is still better.&lt;br /&gt;&lt;br /&gt;IV. Strategies&lt;br /&gt;&lt;br /&gt;Early Games :&lt;br /&gt;&lt;br /&gt;Desolate is powerful at early level. Lure one on one situation and hit it. Don't directly attack the enemy because it will makes creep hit you and disable your desolate. Get near of him/her and then hit. One or two attack of desolate will hurt them. In most of case you'll win. From lv 4 to 7, Spectral Dagger are maxed to chasing. After you get haunt keep your eyes at your enemy's hp in other lane and use haunt =&gt; reality =&gt; dagger properly, you should get 2 to 5 kills depends on your enemy. In level 9, try to get kill as much as possible.&lt;br /&gt;&lt;br /&gt;Middle Games :&lt;br /&gt;&lt;br /&gt;Now, it's time to collect some money. Don't go for jungling, you better farming in lane with 1 portal (in emergency, dagger to forest =&gt; run into forest =&gt; portal will save your life). Also get some kills too, nevertheless, he's a killer. Buy sacred relic if possible. If not, try to make SnY or diffusal blade.&lt;br /&gt;&lt;br /&gt;Late Games :&lt;br /&gt;&lt;br /&gt;You should have Radiance or SnY by now. Try to have both of them. You'll get a great killer for your team. Now, you could buy some luxury item and your team will win the game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;V. Allies and Enemies&lt;br /&gt;&lt;br /&gt;Good Allies : Heroes that can clear out creep fast (Ezalor, Sniper, Treant) or makes/lures enemy alone (VS, Pudge, Earthshaker).&lt;br /&gt;&lt;br /&gt;Bad Enemies : Heroes that creates illusion (TB, Siren, Nessaj, Meepo) or units (Lycan, Syllabear, Furion). Also heroes that can inflict long stun or perma-bash (Jahrakal, Magina, FV)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/977347233927145932-865817880912000051?l=my-dota.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://my-dota.blogspot.com/feeds/865817880912000051/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=977347233927145932&amp;postID=865817880912000051' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/977347233927145932/posts/default/865817880912000051'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/977347233927145932/posts/default/865817880912000051'/><link rel='alternate' type='text/html' href='http://my-dota.blogspot.com/2008/10/hero-guide-mercurial-spectre.html' title='Hero Guide : Mercurial, the Spectre'/><author><name>NoThlnG</name><uri>http://www.blogger.com/profile/12198064109930703016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-977347233927145932.post-5880759634998316364</id><published>2008-09-26T07:11:00.000-07:00</published><updated>2008-09-27T01:22:21.850-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Beta Map'/><title type='text'>DotA Allstars 6.55 Beta Map (Beta 30)</title><content type='html'>This is a beta map of DotA Allstars 6.55.&lt;br /&gt;&lt;br /&gt;Known Changelogs :&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="font-style: italic;"&gt;Hero Changes&lt;br /&gt;&lt;ul&gt;&lt;li&gt;2 New Sentinel Hero! Alleria the Windrunner [*] and Captain Coco / Kunkka the Admiral Proudmoore [**]&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Enchantress Remake [***]&lt;/li&gt;&lt;li&gt;Ezalor Remake [****]&lt;/li&gt;&lt;li&gt;Broodmother's Ulti is lowered&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Change in working of BKB&lt;/li&gt;&lt;li&gt;Towers protecting tree and throne has been changed&lt;/li&gt;&lt;li&gt;NightStalker's Ulti's Cooldown buffed (240/210/150 =&gt; 240/180/125)&lt;/li&gt;&lt;li&gt;BroodMother's Ulti Nerfed (60/75/90dmg+60/70/80% lifesteal, 20 seconds =&gt; 40/80/120dmg+50% lifesteal, 17 seconds)&lt;/li&gt;&lt;li&gt;Bounty Hunter's Ulti buffed (All allies near tracked unit gain 20% ms, armor reduction from 1/2/4 =&gt; 1/3/5, extra hero kill bounty 50/100/150 -&gt; 75/150/225)&lt;/li&gt;&lt;li&gt;New Enigma's Blackhole cosmetic effect.(Darken the area nearby)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;New Silencer's "Glaive of Wisdom" model&lt;/li&gt;&lt;li&gt;Rhasta has +10 MS&lt;/li&gt;&lt;li&gt;Rexxar's Great Hawk no longer Invisible&lt;/li&gt;&lt;/ul&gt;Item Changes&lt;br /&gt;&lt;ul&gt;&lt;li&gt;BKB recipe now 1300, but now use mithril hammer instead of broadsword&lt;/li&gt;&lt;li&gt;Change in works of BKB&lt;/li&gt;&lt;li&gt;Tango now 3 charges which heal 115 hp over 16 seconds.&lt;/li&gt;&lt;li&gt;New Item! Magic Stick (+50 mana +20 mana channel). Whenever another hero casts a spell around you, not yourself, you get 20 mana, and they stack, so 2 sticks will give u 40 mana. Costs : 205 gold. Has energy charge&lt;br /&gt;&lt;/li&gt;&lt;li&gt;New item! Dust of Appeareance (gives true sight in a certain AOE)&lt;/li&gt;&lt;li&gt;Sentry wards now only last 3 minutes instead of 6 as before&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Sange Yasha recipe changed&lt;/li&gt;&lt;li&gt;Crow doesn't have mana upgrade&lt;br /&gt;&lt;/li&gt;&lt;li&gt;The courier has the skill Drop items (drops all the items the courier is carrying)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Dagger is now not disabled by towers, creeps, neutral creeps, roshan, or his spells. Looks like its only disabled if the source of the dmg is from an enemy hero.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;New Item! Phase Boots (Boots of Speed + Chain mail + Blades of Attack). Gives +60 speed, +14 damage, +6 armor and the active ability Phase which gives a further 10% MS boost speed and the ability to move with zero collision for 5 seconds. Cooldown: 10 seconds. Mana cost: 0.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Blades of Attack now cost 500 gold&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Observer wards is changed. Stock max becomes 2. Replenish time: 6 minutes&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Scroll of Town Portal has no cooldown when you buy it.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;No +99999 armor on tower when teleport using scroll&lt;/li&gt;&lt;li&gt;Change how scroll work. Now you can teleport to the 300 range near the tower without having a unit/building as teleport target.&lt;/li&gt;&lt;li&gt;Lothar now made of Claymore + Quarterstaff + 1400 recipe&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Diffusal Blade now made of 2xblade of Alacrity + Robe of Magi + 850 recipe &lt;/li&gt;&lt;li&gt;New Item! Glyph of Fortification (Boost your buildings' armor for 4 sec every 6 min). You don't buy it, just click the icon in the shop.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Blades of Attack changes from 650 =&gt; 500&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Gloves of Haste changes from 550 =&gt; 500&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Armlet recipe changes from 700 =&gt; 900&lt;br /&gt;&lt;/li&gt;&lt;li&gt;You can buy Scrolls of Town Portal in the shops on the side lanes now and some trees were removed.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Aegis no longer revives you at the base. you will revive where you die.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Vanguard grants 50 extra hp&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Heart has 4 extra hp regen&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Layout Changes&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Item shops are in a different arrangement.&lt;/li&gt;&lt;li&gt;The paths into the towers is much much larger.&lt;/li&gt;&lt;li&gt;Waterfalls on left that you can walk into but has no effect&lt;/li&gt;&lt;li&gt;Sentinel Chimaera Roost shop is changed in model and name for "Ancient of Wonders"&lt;/li&gt;&lt;li&gt;Hero taverns placed different (bottom-right for Sentinel, top-left for Scourge)&lt;/li&gt;&lt;li&gt;Fountain is farther away from tree&lt;/li&gt;&lt;/ul&gt;Other Changes&lt;br /&gt;&lt;ul&gt;&lt;li&gt;New Text Messages! Now it gives information about who gets tower&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;[*] Alleria the Windrunner (Str 15+2.5, Agi 17+1.4, Int 22+2.6)&lt;br /&gt;&lt;ul&gt;&lt;li&gt; 1st Skill : Shackle Shot.  It will 'link' two units together and stun them both &lt;span class="fullpost"&gt;for 0/1/2/3 seconds. (700 cast distance). 15 cooldown. 100/110/120/130 mana.&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="fullpost"&gt;2nd Skill : Power Shot. Deals 100/200/280/360 damage (&lt;/span&gt;-10% damage per target it passes through)&lt;span class="fullpost"&gt; to all enemies in straight line. The arrow has vision and knocks down trees in the process. (1200 unit cast distance). 12 seconds cooldown. 90/100/110/120 mana cost.&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="fullpost"&gt;3rd Skill : Windrunner. Gives 50% ms increase and 100% evasion for 3/4/5/6 seconds. 15 seconds cooldown. 100/110/120/130 mana cost.&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Ultimate : Focus Fire. Give max attack speed for 9 attacks as long as your attacking the target. The % dmg given is increased per level until 100% in level 3. 60/45/30 seconds cooldown, 200/300/400 mana cost&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;[**] Captain Coco / Kunkka the Admiral Proudmoore&lt;br /&gt;&lt;ul&gt;&lt;li&gt;1st Skill : Tide Bringer. At max level, 1 second after activated, deal about 300 damage to units in a 220 radius. After damage is dealt, gives Kunkka an extra 60 damage and an 100% cleaving attack which affects units for around 500 distance. However, this buff only lasts for 8-10 seconds or 5 hits. 60/75/90/105 mana. 25 cooldown&lt;br /&gt;&lt;/li&gt;&lt;li&gt;2nd Skill : Ghost Ship. Slows enemies hit with the ship and draws them closer. 22/20/18/16 cooldown. 60/80/100/120 mana cost&lt;br /&gt;&lt;/li&gt;&lt;li&gt;3rd Skill : X Marks the Spot. Marks a hero and leaves an X in its area, after a few seconds the targetted hero moves back to the X mark. 60/50/40/30 cooldown. 50/70/90/110 mana cost&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Ultimate : Captain Coco's Rum. When you cast the spell, the targeted ally hero gains 20% bonus ms and of 100% 2x criticals lasts 3/4/5 seconds. 60 seconds cooldown. 60 cooldown. 125 mana&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;[***] Enchantress Remake&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Untouchable is now first skill. With slowing enemies attack speed for 40/60/80/100% (?)&lt;/li&gt;&lt;li&gt;Impetus is now ultimate. Deals 15/20/25% of distance moved. Cost 45/55/65 mana.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Base damage are buffed.&lt;/li&gt;&lt;/ul&gt;[****] Ezalor Remake&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Change in model of Ezalor.&lt;/li&gt;&lt;li&gt;New Ultimate! The Ezalor will turn to old model and gets two more skills.&lt;/li&gt;&lt;li&gt;Ezalor's Recall: 40 seconds cooldown. Teleports the targeted hero to ezalor but it stops when the target is damaged, if ezalor is attacked the recall is not interrupted. 4 second casting time&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Blinding Light : which affects like an area similar to Shiva's Guard, and it blinds enemies affects by 80% for 5 seconds, and knocks back as well.&lt;/li&gt;&lt;li&gt;Chakra magic was changed also, at lvl 4 85 mana cast, 16s cooldown, restores 300 mana, instant cast, hp regen and dmg buff removed&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/977347233927145932-5880759634998316364?l=my-dota.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://my-dota.blogspot.com/feeds/5880759634998316364/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=977347233927145932&amp;postID=5880759634998316364' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/977347233927145932/posts/default/5880759634998316364'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/977347233927145932/posts/default/5880759634998316364'/><link rel='alternate' type='text/html' href='http://my-dota.blogspot.com/2008/09/dota-allstars-655-beta-map-beta-30.html' title='DotA Allstars 6.55 Beta Map (Beta 30)'/><author><name>NoThlnG</name><uri>http://www.blogger.com/profile/12198064109930703016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-977347233927145932.post-4546579034401279934</id><published>2008-09-26T07:05:00.000-07:00</published><updated>2008-09-30T01:06:47.725-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Official Map'/><title type='text'>DotA Allstars 6.54b Official Maps</title><content type='html'>The official newest map of DotA&lt;br /&gt;&lt;br /&gt;Download it at &lt;a href="http://www.getdota.com/"&gt;http://www.getdota.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Changelog :&lt;blockquote&gt;&lt;br /&gt;&lt;span&gt;* Added extra dynamic replay data to help replay parsers present in-game data (see below)&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Rebalanced Invoker (see below)&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Reworked Shadow Priest (see below)&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Various changes to Phantom Lancer and Spirit Lance (see below)&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Changes to Aphotic shield and Borrowed Time (see below) &lt;/span&gt;&lt;br /&gt;&lt;span&gt; &lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Improved hero selection process in RD&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Added hotkeys for recipe stores&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Changed Freezing Field mechanics a bit. The slow now comes from the area rather than the explosions. Changed the distribution method on Freezing Field as well&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * First Blood bounty is shared with the team if Sent/Scourge get the last hit&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Untouchable now triggers off being targeted by attacks or spells&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Rewrote Avalanche to fix various minor bugs&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Decreased Inner Vitality cooldown from 30 to 25 seconds&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Lowered Clockwerk's strength gain&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Lowered early damage on Rocket Flare&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Added Internationalized text support for GameScore Board, EndScore Board and Observer Board&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Added extra data to end of replay (Player Gold, Assists, Neutral CS, Items)&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Improved Bloodrage a little&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Lowered base armor on Lycan's Wolves from 5 to 2&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Minor reduction to Clockwerk's base armor&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Rewrote Maledict for some optimizations&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Toss no longer uses manacost/cooldown if you make an invalid cast&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Toss now seeks its target&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * You can now only -kickafk allied afk players&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Temporarily undid the movability of items in cooldown while some issues are being fixed&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Phantom Lancer's images now create a dummy Spirit Lance effect when the primary casts it&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Player turn indicator for RD is made clearer&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Added extra orb effect notations to items and abilities (228748)&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Blur visual effect is now applied only to enemies (190092)&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Changed the name and icon for Flask of Sapphire Water (206885)&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Illuminate wave now gives vision (226661)&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Rewrote Devour. It now shows progress bar overhead and doesn't reveal you (217291)&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Sentinel Ancients buildings are now in rooted model form (216494)&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Added a new fun mode -mi(miniheroes) that creates the hereos at half size&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Added a new command to customize water color for local player (-water red, -water blue, -water green or -water default)&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Displayed gold animation for First Blood bounty&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Winners are now displayed in Warcraft's score screen (234657)&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Dummy lineup units in RD now show player name&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Improved Acid Spray visual effect&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Increased Spin Web visual transparency&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Increased the size of the recently added $ symbol for observers and replays&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * New Sonic Wave visual effect&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * New Maledict visual effect&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * New Freezing Field visual effect&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * New Black Hole visual effect&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * New Spirit Lance visual effect&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * New Flask of Sapphire Water visual effect&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * New visual effect for units with Poison Nova buff&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * New Weave cast visual effect&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Updated Hookshot tooltip&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Fixed a bug with casting March of the Machines on a cliff (DonTomaso)&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Fixed a bug with Feral Heart and swapping or repicking&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Fixed a minor bug with Grow&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Fixed a bug with Infest and Refresher-Necronomicon&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Fixed a bug with Melting Strike on Invoker&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Fixed a bug with Timewalk and Power Cogs&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Fixed a minor bug with Expulsion&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Fixed a rare glitch with Time Walk&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Fixed Armlet typo&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Fixed a rare bug with Borrowed Time where it sometimes doesn't use cooldown when triggered&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Fixed Battle Hunger buff tooltip&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Fixed Bottle activating Mana Leak&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Fixed Enchant on neutral creeps with initially reduced mana&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Fixed Feral Heart buff level tooltip&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Fixed -fs text bug introduce last version&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Fixed -kickafk warning text not showing up&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Fixed some issues with Hookshotting someone near trees&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Fixed some targetting bugs with Lucifer&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Fixed Stifling Dagger not working properly when it hits a fogged unit&lt;/span&gt;&lt;br /&gt;&lt;span&gt; * Fixed various other tooltip errors &lt;/span&gt;&lt;br /&gt;&lt;span&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt; ++ Invoker Changes:&lt;/span&gt;&lt;br /&gt;&lt;span&gt; - Invoke levels at 2/7/12/17 with cooldown from 30/30/15/5 to 30/25/12/5 and manacost from 20/40/60/80 to 20/50/80/110&lt;/span&gt;&lt;br /&gt;&lt;span&gt; - Sunstrike: cooldown 60-&gt;30, manacost 250-&gt;175&lt;/span&gt;&lt;br /&gt;&lt;span&gt; - Deafening Blast: cooldown 25-&gt;40&lt;/span&gt;&lt;br /&gt;&lt;span&gt; - Chaos Meteor: cooldown 30-&gt;70&lt;/span&gt;&lt;br /&gt;&lt;span&gt; - Forge Spirit: cooldown 70-&gt;30, manacost 200-&gt;75, casting with ones already on field kills old ones. Improved visual look slightly. If both elements are level 4 or higher, double spawn.&lt;/span&gt;&lt;br /&gt;&lt;span&gt; - Tornado: Airtime from 0.4/0.7/1.0/1.3/1.6/1.9/2.2 -&gt; 0.6/0.85/1.1/1.35/1.6/1.85/2.2 Same final damage, 120 starting damage instead of 190&lt;/span&gt;&lt;br /&gt;&lt;span&gt; - Alacrity: Is now WWE, cooldown 20-&gt;15 Duration 5-&gt;6, manacost 125-&gt;50, Original IAS: 40/60/80/100/120/140/160. New IAS: 30/40/50/60/70/80/90. It now gives damage as well: 20/30/40/50/60/70/80.&lt;/span&gt;&lt;br /&gt;&lt;span&gt; - EMP: changed to pure Wex ability, WWW. 0.5 HP lost for each mana drained. Tweaked various other aspects such as cast range and manacost.&lt;/span&gt;&lt;br /&gt;&lt;span&gt; - Ice Wall: Rescaled duration from 4-&gt;10 to 3-&gt;12. Improved Exort based damage from 5/10/15/20/25/30/35 to 6/12/18/24/30/36/42 &lt;/span&gt;&lt;br /&gt;&lt;span&gt; &lt;/span&gt;&lt;br /&gt;&lt;span&gt; ++ Shadow Priest:&lt;/span&gt;&lt;br /&gt;&lt;span&gt; - Changed Shallow Grave completely. It is now a basic ability&lt;/span&gt;&lt;br /&gt;&lt;span&gt; - Changed how Weave works. It is now an ultimate&lt;/span&gt;&lt;br /&gt;&lt;span&gt; - Reduced Shadow Priest's cast point&lt;/span&gt;&lt;br /&gt;&lt;span&gt; - Shadow Wave can now bounce back to you at the last wave if you are in range. Also added an extra bounce at level 3 and 4 &lt;/span&gt;&lt;br /&gt;&lt;span&gt; &lt;/span&gt;&lt;br /&gt;&lt;span&gt; ++ Phantom Lancer:&lt;/span&gt;&lt;br /&gt;&lt;span&gt; - Reworked Spirit Lance&lt;/span&gt;&lt;br /&gt;&lt;span&gt; - Phantom Lancer images now create a dummy Spirit Lance effect when the real one casts it&lt;/span&gt;&lt;br /&gt;&lt;span&gt; - Lowered Doppelwalk invisibility duration from 12 to 8&lt;/span&gt;&lt;br /&gt;&lt;span&gt; - Increased and Standardized all Phantom Lancer images' percentage of damage taken&lt;/span&gt;&lt;br /&gt;&lt;span&gt; - Lowered maximum image count &lt;/span&gt;&lt;br /&gt;&lt;span&gt; &lt;/span&gt;&lt;br /&gt;&lt;span&gt; ++ Abaddon:&lt;/span&gt;&lt;br /&gt;&lt;span&gt; - Improved how Borrowed Time works and increased cooldown&lt;/span&gt;&lt;br /&gt;&lt;span&gt; - Reworked Aphotic Shield stats &lt;/span&gt;&lt;br /&gt;&lt;span&gt; &lt;/span&gt;&lt;br /&gt;&lt;span&gt; ++ New real-time replay data:&lt;/span&gt;&lt;br /&gt;&lt;span&gt; - When a hero dies: Hero&lt;d&gt;,&lt;k&gt; where d=dead player id and k=kill player id&lt;/k&gt;&lt;/d&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt; - When a chicken dies: Courier&lt;d&gt;,&lt;k&gt; where d=dead player id and k=kill player id&lt;/k&gt;&lt;/d&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;- When tower dies: Tower&lt;/span&gt;, where a=alliance (0,1 0=sent, 1=scourge) l=level (1,2,3,4) s=side (0=top,1=mid,2=bot) and k=kill player id. for level 4 towers, s=1&lt;br /&gt;- When rax dies: rax, where a=alliance (0,1 0=sent, 1=scourge) s=side (0=top,1=mid,2=bot) t=rax type (0,1 0=melee, 1=range) k=kill player id&lt;br /&gt;- When Throne gets hurt: Frozen Throne, where p=current percentage hp (75/50/25/10)&lt;br /&gt;- When Tree gets hurt: World Tree, where p=current percentage hp (75/50/25/10)&lt;br /&gt;- When a player gets disconnected: CKDN, where k=creep kills, d=creep denies, n=neutral kills, p=player id of leaver&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;6.54b: Fixed an exploit with Borrowed Time &lt;/blockquote&gt;&lt;s&gt;&lt;a&gt;&lt;s&gt;&lt;br /&gt;&lt;/s&gt;&lt;/a&gt;&lt;/s&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/977347233927145932-4546579034401279934?l=my-dota.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://my-dota.blogspot.com/feeds/4546579034401279934/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=977347233927145932&amp;postID=4546579034401279934' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/977347233927145932/posts/default/4546579034401279934'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/977347233927145932/posts/default/4546579034401279934'/><link rel='alternate' type='text/html' href='http://my-dota.blogspot.com/2008/09/dota-allstars-654b-official-maps.html' title='DotA Allstars 6.54b Official Maps'/><author><name>NoThlnG</name><uri>http://www.blogger.com/profile/12198064109930703016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-977347233927145932.post-6037166674385672903</id><published>2008-09-26T06:49:00.000-07:00</published><updated>2008-10-05T19:29:20.430-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AI Map'/><title type='text'>DotA Allstars 6.54b AIplus Rev 4 by BMP</title><content type='html'>Link :&lt;br /&gt;- via &lt;a href="http://www.mediafire.com/?ut2mmnlexux"&gt;Mediafire&lt;/a&gt;&lt;br /&gt;- via &lt;a href="http://rapidshare.com/files/145067068/DotA...ion_04.zip.html"&gt;Rapidshare&lt;/a&gt;&lt;blockquote&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote style="font-style: italic;"&gt;DotA Allstars 6.54b AI+ 1.52 Revision 04&lt;br /&gt;----------------------------------------&lt;br /&gt;This is a port of RGB's AI+ v1.52 (originally written for DotA Allstars 6.48b).&lt;br /&gt;&lt;br /&gt;It behaves the same as the original AI, and has only been updated to account for balance changes, new item recipes, and most new features. As such, some new content does not work fully with the AI yet.&lt;br /&gt;&lt;br /&gt;THERE IS NO AI FOR LIFESTEALER, INVOKER, OR CLOCKWERK GOBLIN. THEY WILL GET ITEMS BUT WILL NEITHER USE NOR LEARN THEIR SKILLS.&lt;br /&gt;&lt;br /&gt;Known bugs with AI:&lt;br /&gt;-AI don't properly react to -nb, -nm and -nt modes&lt;br /&gt;-Some exploits that should have been fixed are still in the game...just don't use them. If you really want to cheat against AI, just use -test&lt;br /&gt;-Playing the game in -dm or -mm will cause the game to lock up after a while&lt;br /&gt;&lt;br /&gt;Some commands have yet to be implemented properly:&lt;br /&gt;-ah&lt;br /&gt;-afk&lt;br /&gt;-kickafk&lt;br /&gt;-rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)&lt;br /&gt;&lt;br /&gt;Additionally, I have added two Fun Taverns in the lower right corner. Currently includes fifteen legacy heroes (possibly more in the future): Old Invoker (6.12b), Old Lifestealer (6.48b), Old Silencer (6.12b), Gambler (6.06), Old Morphling (5.84b), Old Stealth Assassin (5.84b), Old Pudge (5.51), Old Chen (5.64), Old Medusa (5.84b), Void Demon (3.0d), Rider (5.72), God of Wind (6.01), Flame Lord (5.51), Avatar of Vengeance (6.32b), and Astral Trekker (3.0d).&lt;br /&gt;&lt;br /&gt;To access the fun taverns, type -fun within the first 15 seconds of the game. Note that Fun Tavern heroes do not have AI scripts and will not buy items or use/learn skills.&lt;br /&gt;&lt;br /&gt;Changelog:&lt;br /&gt;Rev. 04&lt;br /&gt;=======&lt;br /&gt;-Fixed a bug with AI dummy spellcasters channeling spells&lt;br /&gt;-Restored preloading but slightly modified some map mechanics to reduce latency&lt;br /&gt;-Changed AI item builds for Tidehunter, Crystal Maiden, Beastmaster, Venomancer, Leoric, Pudge, Weaver, Sand King, and Pit Lord&lt;br /&gt;&lt;br /&gt;Rev. 03&lt;br /&gt;=======&lt;br /&gt;-Rewrote Meld, removing an exploit and fixing the crash that occurs when Lanaya attacks a hero while invisible&lt;br /&gt;-AI can pick Lanaya again&lt;br /&gt;-Added an additional check on timing for consumable purchases to prevent a bug with AI bots not completing their builds&lt;br /&gt;-Implemented a skill build and a rough temporary AI for Lifestealer; N'aix AI is nowhere near complete&lt;br /&gt;-Updated all map regions; this fixes the Sentinel creep pathing issue in the top lane&lt;br /&gt;-Removed most instances of preloading from the map to reduce some latency&lt;br /&gt;-Fixed AI Razor not learning Storm Seeker&lt;br /&gt;-Fixed the bug with Earthshaker getting Double Damage when he picks up an Invisibility rune&lt;br /&gt;-Fixed a bug with Phase&lt;br /&gt;-Fixed a bug with Psionic Traps causing mana burn when detonated by AI&lt;br /&gt;-Corrected the number of arrows for Split Shot on Old Gorgon&lt;br /&gt;-Slightly improved Old Gorgon's attack animation&lt;br /&gt;-Phase and Haunt (Avatar of Vengeance) can now be stolen by Old Morphling&lt;br /&gt;-Added Astral Trekker (3.0d) to Fun Tavern (Extinct)&lt;br /&gt;-Added a message if player picks Fun Tavern heroes that can use Aghanim's Scepter&lt;br /&gt;-Added a reminder message if player picks Old Invoker for -oldinvokelist command&lt;br /&gt;-Updated tooltips for Silencer (Old Silencer) and Poison Sting (Old N'aix) to account for new orb effect/buff placer tooltips&lt;br /&gt;-Changed the -ne message to only appear if there are one or more AI bots in the game&lt;br /&gt;-Added a -ng message if there are any AI bots at difficulty Normal or Insane&lt;br /&gt;-Added a temporary warning message about -dm and -mm&lt;br /&gt;&lt;br /&gt;Rev. 02&lt;br /&gt;=======&lt;br /&gt;-Fixed a bug with AI Morphling using Morph non-stop&lt;br /&gt;-Fixed a bug with Wall of Replica not properly creating hero images for AI Dark Seer&lt;br /&gt;-Fixed the spell graphic for Illusory Orb&lt;br /&gt;-Fixed Battle Hunger bufftip&lt;br /&gt;-Redid Spirit Bear's item-handling script on death&lt;br /&gt;-Implemented a crude fix for AI behaviour at fountain with Empty Bottle, resolving some issues with usage and item purchases&lt;br /&gt;-Updated Inner Vitality to properly work with Fun Tavern heroes&lt;br /&gt;-Rewrote Displace&lt;br /&gt;-Added warning message if player forces AI to pick heroes from Fun Taverns&lt;br /&gt;-Added Old Pudge (5.51) to Fun Tavern (Remade)&lt;br /&gt;-Added Old Chen (5.64) to Fun Tavern (Remade)&lt;br /&gt;-Added Old Medusa (5.84b) to Fun Tavern (Remade)&lt;br /&gt;-Added Flame Lord (5.51) to Fun Tavern (Extinct)&lt;br /&gt;-Added Avatar of Vengeance (6.32b) to Fun Tavern (Extinct)&lt;br /&gt;&lt;br /&gt;Rev. 01&lt;br /&gt;=======&lt;br /&gt;-First update to 6.54b&lt;br /&gt;-Fixed the way AI Meepo purchases items with clones&lt;br /&gt;-Fixed Last Word&lt;br /&gt;-Fixed AI bots not learning Last Word (Silencer), Diffusion Aura (Necrolyte), or Command Aura (Vengeful Spirit)&lt;br /&gt;-Fixed Impale affecting Juggernaut during Blade Fury or Omnislash&lt;br /&gt;-Fixed hotkey conflict with learning Degen Aura on Void Demon&lt;br /&gt;-Updated Phantom Lancer AI to properly use new Spirit Lance&lt;br /&gt;-Updated Shadow Priest AI to properly use new Shallow Grave and Weave&lt;br /&gt;-Changed behaviour of Mana Leak to not trigger on Invoker's reagents (as in 6.53) and Bottle (as in 6.54b)&lt;br /&gt;-Changed the way AI Syllabear purchases items with level 4 Spirit Bear&lt;br /&gt;-AI bots will drop muted items when given items by players; in -pm, AI will be unable to receive items from players&lt;br /&gt;-AI bots can now properly buy, use, and sell Bottles&lt;br /&gt;-Changed the way Lucky Stars looks and behaves to better reflect how it did in 6.06&lt;br /&gt;-Changed the scaling on Mass Haste for levelling so that it's less...stupid&lt;br /&gt;-Changed AI item builds for Viper, Priestess of the Moon, Queen of Pain, Nevermore, Vengeful Spirit, Troll, Dirge, Omniknight, Chaos Knight, and Morphling&lt;br /&gt;-Restored Lanaya's AI, because it doesn't seem to make a difference on crashes&lt;br /&gt;-Added warning message for when player or computer picks Lanaya; bots should not pick Lanaya unless through -ar or -tr&lt;br /&gt;-Added new command -oldinvokelist, which replaces the Old Invoker spell list in the quest menu&lt;br /&gt;-Separated the Fun Tavern into two separate ones for Remade heroes and Extinct heroes&lt;br /&gt;-Added God of Wind (6.01) to Fun Tavern (Extinct)&lt;br /&gt;&lt;br /&gt;6.54b Port of AI+ and -fun content by BuffMePlz.&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;Hope will be updated soon...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/977347233927145932-6037166674385672903?l=my-dota.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://my-dota.blogspot.com/feeds/6037166674385672903/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=977347233927145932&amp;postID=6037166674385672903' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/977347233927145932/posts/default/6037166674385672903'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/977347233927145932/posts/default/6037166674385672903'/><link rel='alternate' type='text/html' href='http://my-dota.blogspot.com/2008/09/dota-allstars-654b-aiplus-rev-4-by-bmp.html' title='DotA Allstars 6.54b AIplus Rev 4 by BMP'/><author><name>NoThlnG</name><uri>http://www.blogger.com/profile/12198064109930703016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
